Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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Shattered Horizon

by 64Mega - 48 Hour Compo Entry

Ludum Dare 30 Entry by 64Mega

A marine is tasked with the exploration of a strange planet.
This planet's star is giving off an unusual energy called "Dark Energy"
that tears rifts in the planet's surface where a whole mirror world exists,
inhabited by strange creatures.

The game is a top-down shooter. Use the arrow keys to move,
Z/Control to run and X/Shift to fire your weapon.
F4 will put the game into fullscreen mode.

Over time, your "FOOD" bar runs down. If you run out of food, you start to die.

Likewise, your "DARK" bar builds up. When it fills, you get transported to the
mirror world.
To get out of the mirror world, find a source of light energy (A campfire at the moment)
and wait for your bar to deplete.

Food and medicine can be found at certain spots in the map. Both respawn, so check
back if necessary.

There is no win condition. The goal here is to survive as long as possible and achieve a
good score.

Thanks for playing!

Downloads and Links




ViliX says ...
Aug 25, 2014 @ 2:55am

The pixel art looks kind of cool ;)

pirate-rob says ...
Aug 25, 2014 @ 1:15pm

Safe-House Best Tactic 2014

64Mega says ...
Aug 25, 2014 @ 1:20pm

@ViliX: Thanks :)

@pirate-rob: How safe are we talking about? Was there a food supply nearby? :P

burgerdare says ...
Aug 26, 2014 @ 9:23pm

extremely polished for a 48-hour game. Music was nice, gunplay felt satisfying, movement felt smooth, and everything fit together nicely. My only complaint is that some sort of map would have been nice, as it's easy to backtrack accidentally if you're trying to explore the world a bit.

Lvyn says ...
Aug 26, 2014 @ 9:30pm

Nice old school game ;) Enjoyed it ! But was starving a lot :D

Aug 27, 2014 @ 3:01pm

I like what you have done here. Enemy pathfinding seemed a bit wonky, but it generally has a great style to it.

64Mega says ...
Aug 27, 2014 @ 5:42pm

Thank you! I've got a lot I want to do to with this game, and a map is one of them!

Yeah, there's a bug with the food where it runs negative if you're starving and makes it really hard to get back to a decent level of food again. Thanks for playing!

Haha, you caught me out.
I didn't quite have the time to implement A* pathfinding (Though it doesn't take long to do); decided to spend the time making some music instead, and reserve that for a "1.1" release. :P

SpectreNectar says ...
Aug 29, 2014 @ 9:44am

Seems they are added together when you start over :p
Much like how you start in the dark world on second run.

I really liked this. And I hope to see a sequel sometime. It just needs a little more. The map repeats itself, right?

64Mega says ...
Aug 29, 2014 @ 9:52am

Yeah, that looks like another bug to squash :P

And yes, the map does repeat itself. It's a fixed size, and hand-designed. I want to add larger maps that will be procedurally generated with a later release.
Thanks for playing!

Hempuli says ...
Aug 29, 2014 @ 2:26pm

Really neat! I love the art and the music, and the gameplay is very slick. I was a bit saddened to find that the area loops and there's no goal to speak of, especially considering that it's pretty easy to never die just by running away. Still, a very very solid entry! I wish the enemies were a bit weaker, because I seldom felt attacking them was a better option than just running.

A couple bugs:
- The enemies in the dark world tend to get stuck inside walls
- I can hear enemies out of the screen shooting; this got pretty distracting in the dark world
- Google Chrome marked the game as malware; however, gave me 0/55 warnings.

64Mega says ...
Aug 29, 2014 @ 5:18pm

Thanks for playing!
Something I forgot was to disable enemies that were off-screen in the Dark World, so they continue to attempt to fire at the player.
Thanks for the suggestions, I'll take them into account!

Chrome depends on your AV to scan downloaded files, and some AVs are more notorious than others for picking up false positives in Game Maker games.
Thanks for mentioning it, though! (And double checking)

Aug 30, 2014 @ 8:15am

I really like the concept of this, and it's pretty fun to play for a while! Very easy, though. Is the starvation mechanic working as intended? I didn't notice my health ticking down.

64Mega says ...
Aug 30, 2014 @ 8:24am

There is a bug that triggers when you have certain values of food and run down to zero that prevents the starvation mechanic from working.
Normally, it'll drain a bar of health per hunger tick.
Thanks for playing!

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