Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

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The Asylum

by samooJAM - Jam Entry

Find your way out or stay in the asylum forever.


Simple human (statue) by Neyen
Pool table by Smitty703
Horse by visnik
Arrow symbols by Savino
Low poly rubber duck by KrossX
Foot steps by soaper
Eurofurence font by Tobias Benjamin Koehler

Archimesh (a blender architecture addon)
Audacity (soundtrack)
Lux (physically based shaders)
NeoTextureEdit (I created all the textures with this)


Downloads and Links




TomTheG says ...
Aug 25, 2014 @ 11:51pm

I like the environments very much. I just couldn't figure out what to do. I did pick up the duck though.

PixelMind says ...
Aug 26, 2014 @ 2:45pm

Nice mood but I couldn't get out :)

gwa says ...
Aug 27, 2014 @ 7:29pm

Cool Graphics!

MintArcade says ...
Aug 27, 2014 @ 7:33pm

Just insane. Started to lose my mind... O=)

hogtrick says ...
Aug 27, 2014 @ 7:36pm

Nice mood. Graphics was a pretty too much for my laptop though. After a few roms lag was too high.

ChronusZ says ...
Aug 27, 2014 @ 7:37pm

Huh, this is very similar to the game I made for LD 28. Nice!

BuffaloPhil says ...
Aug 27, 2014 @ 7:58pm

Great atmosphere outside the windows!

Maxom says ...
Aug 27, 2014 @ 8:00pm

I managed to get out! And cool horse-statues of course!

Freudian says ...
Aug 27, 2014 @ 8:28pm

great idea, i couldn't figure out the algorithms though. i got as far as seeing one arrow that i followed until a horse shit me up.

dancingmad says ...
Aug 27, 2014 @ 8:41pm

Couldn't find the exit too... Found a horse, a reverse horse, but then i returned to the beginning and couldn't come back.

Aug 28, 2014 @ 1:37am

Great game!
I like it, and i like how trippy and creepy it is too!
Is there an ending?

The game was simple and I liked the little interactions in there, it felt like an experience, and it was a good one, the graphics were also pretty amazing and the environments look great. I especially love the mood this game has.

Mase says ...
Aug 28, 2014 @ 1:56am

I wandered around for a while... the varied landscapes outside each window are great.

Eventually I became frustrated enough to draw a map and escaped. I then climbed the plateau (because it was there) and, tiring of that, found the edge of the world.

It might be nice if there were more moveable objects; so that the player could use them to indicate which door is correct.

hbocao says ...
Aug 28, 2014 @ 1:59am

Found the exit. It could improve by having more clues on which door to go next, instead of relying luck. The atmosphere is great, and the horse is very creepy.

Aug 28, 2014 @ 3:44pm

Huh. No idea why this is called Asylum. There seem to be no clues to aid in escaping and looking at the solution seems to suggest the appropriate route is entirely random. Some nice work with the doors and mixing up the rooms but I'm not sure where you're going with the shaders and wallpaper. Nonetheless - that's a fair amount of content to make for three days! Nice job. =)

Moosefly says ...
Aug 28, 2014 @ 6:14pm

Just as I was thinking that it might be better if I stay I happen to find the way out! And then I jumped into the void :P. Cool surrealistic non-euclidian walking simulator. Like @Mase mentioned, movable objects might be nice for marking the route. Or maybe the player could drop something akin to the story of Hansel and Gretel. The clue in the bookcase was also nice, maybe more of those?


Ted Brown says ...
Aug 30, 2014 @ 4:31am

Good concept, strong presentation, but not enough clues to be a game as opposed to a mapping exercise.

Follett says ...
Aug 30, 2014 @ 4:31am

Very nice game. The transitions were nice.

elefantopia says ...
Aug 30, 2014 @ 4:31am

Amazing environment and textures in each room. It's a creepy puzzle, I couldn't get out. I liked exploring the rooms though. What's with the eyeless rubber duck?

samooJAM says ...
Aug 30, 2014 @ 4:00pm

@elefantopia and the eyeless horse :), just a coincidence.
I wrote a post-mortem

PowerSpark says ...
Aug 30, 2014 @ 5:20pm

Got to the end woo! Very thought provoking, you need a good memory to effectively reach the end.

mrexcessive says ...
Aug 30, 2014 @ 8:34pm

Hi there. Found around 12 rooms I think. Maze of twisty little passages, all the same. It felt to me that you need more puzzles or things to do in the rooms. Getting pulled through the doors is frustrating after a while... have to redo so much walking around to get back to room before the one you were in... Good job on the implementation!

Lokarunith says ...
Aug 31, 2014 @ 5:55pm

Very cool idea, I like a lot the surreal atmosphere and I found the way out without much trouble. Good job.

rantt says ...
Aug 31, 2014 @ 11:07pm

I like the feel of this game, felt kind of claustrophobic after a few Only problem I ran into was it started to lag out on me after after a bunch of rooms.

Jacob123 says ...
Sep 5, 2014 @ 7:51pm

I enjoyed this. It was pretty frustrating though. I liked picking up the duck and messing with the pool table, unfortunately I lost both sticks by dropping them through the floor.

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