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Ludum Dare 31 — Coming December 5th-8th 2014!

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  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    Ludum Dare 30

    Ludum Dare 30 — August 22nd-25th, 2014 — Theme: Connected Worlds

    [ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

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    wasd to watch
    e to exhale

    View racarate's journal. | View all entries by racarate




    dkkarate says ...
    Aug 26, 2014 @ 1:34am

    Why you no windows

    racarate says ...
    Aug 26, 2014 @ 2:53am

    i will windows for you dkkarate

    fizzd says ...
    Aug 26, 2014 @ 9:20pm

    it didn't load for me in OSX 10.9 :(

    racarate says ...
    Aug 27, 2014 @ 12:23am

    capital buggers! i think this was my problem (if it helps any other of people):


    it should be fixed now

    spotco says ...
    Aug 27, 2014 @ 5:03am

    It's just like watching the real world cup

    Killswitch says ...
    Aug 27, 2014 @ 9:34am

    MSVCP110.dll missing.

    jahmaican says ...
    Aug 27, 2014 @ 2:57pm

    It's quite fun for a little while, but I don't know how in the world is it connected to connected worlds.

    Sanguine says ...
    Aug 27, 2014 @ 3:10pm

    I'm not sure what was happening but it was very mysterious and I liked it.

    pikkpoiss says ...
    Aug 30, 2014 @ 4:55pm

    Catchy music, and an unusual concept. Was fun, but like others said not sure how it relates to the theme.

    barryrowe says ...
    Aug 30, 2014 @ 9:42pm

    I'm not sure what I was supposed to do. Just hitting e to reset the players doesn't seem like a game. :( Audio was good, but the mechanics aren't clear and I'm not sure how it relates to the theme.

    Tanser says ...
    Sep 1, 2014 @ 6:26am

    Right and left was like 10 times faster than up and down. Otherwise, really nice. :)

    oranebeast says ...
    Sep 1, 2014 @ 6:28am


    apiotrw says ...
    Sep 13, 2014 @ 4:20pm

    Solid entry

    fisholith says ...
    Sep 14, 2014 @ 6:16am

    Interesting concept. :)

    Not sure, but if discovering the game mechanics is part of the game, then...

    *** [Spoiler alert, kind of?] ***

    For those wondering what is going on, it looks to me like you, as the ref, are supposed to blow the whistle (press E) to reset the players whenever the ball enters a goal, or goes out of bounds. If you don't react fast enough, or use the whistle at the wrong time, the entire game will slow down. The game can get successively slower and slower, and to speed it back up you must start making good calls.

    *** [End of Spoiler alert] ***

    As for the connected worlds theme, I could definitely be wrong here, but I assumed it was that you, the player, are playing one game, and the AIs are playing another game, and the two game worlds interact entirely through your observation and use of the whistle.

    swich says ...
    Sep 14, 2014 @ 8:49am

    Works fine here. It's hard to figure out what's the point of the game. When you do, it's fun to play as a referee for a while, but it lacks a goal/purpose. Very fresh concept, though.

    bluesky says ...
    Sep 14, 2014 @ 3:03pm

    Good job!

    igoramendola says ...
    Sep 15, 2014 @ 7:11am

    Didn't work on my Win7 32bit (so I didn't rate it). But tomorrow (before voting ends) I'll try on a computer with Win7 64bit :)

    igoramendola says ...
    Sep 15, 2014 @ 5:46pm

    (It worked on a Win7 64bit)

    Cool concept! It's a different point of view of a soccer game. Very innovative :D

    I think it would be nice if you make a post-compo version simulating the duration of a match (90 minutes) and put a cumulative counter with how long the referee takes to whistle. Then, the objetive is to cumulate less time and you can be punished if you whistle in a wrong moment ^_^

    masterhyjinx says ...
    Sep 16, 2014 @ 12:47am

    I wasn't sure what exhale even meant. I thought it was cool that you set up AI to play a game though. I love systems.

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