Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
The game involves a real-time survival scenario where you, the pilot of a small space-faring vessel, have crash landed on a seemingly inhospitable desert world. As you search for a way to survive you will find clues that will ultimately direct you to seek refuge with the planet's native species who make their homes under the planet's surface.
Throughout your journey, your ever friendly shipboard AI will attempt assist you with helpful clues and witty repartee.
The survival elements of the game involve collecting water to maintain hydration, and careful navigation through sticking to shaded areas to reduce heating effects. The game ends when you die from overheating, or succeed in finding the alien refuge.
Downloads and Links
Ratings
![]() | Coolness | 57% |
#69 | Audio(Jam) | 3.86 |
#92 | Overall(Jam) | 3.70 |
#114 | Mood(Jam) | 3.70 |
#222 | Innovation(Jam) | 3.34 |
#239 | Humor(Jam) | 2.92 |
#262 | Graphics(Jam) | 3.66 |
#505 | Fun(Jam) | 2.75 |
#534 | Theme(Jam) | 2.81 |
Comments
Looks nice and the humor was there, but I needed a skip button for the long audio!
Interesting. Seems to have potential to be an Oculus game. Some of the text gets cut off by the screen though.
The walking was really slow and the mouse speed is too fast. I wish there was more to do like blast aliens. When I heard there was lifeforms, I got excited but then was saddened when it was just a corpse :P I think it's a great concept, it just needs more content.
I really like the music. However, seems like you walk too slow, and with no real indication of which way to go, its entirely possible to get stuck on a track that's going to keep you in the sun for way to long
OH NO! I burned up... Great voice acting, interesting mechanic. And yeah, the intro is a little long.
wow, very cool! PEOPLE! Play this in fullscreen!
Normally I hate games with forced narrative like at the beginning, but I found this one to be very compelling. Great job! Loved it!
Really great job !
the walk is a little slow, but the mood and music are really cool
I look forward to see more
Beautiful game with great music, but I quickly lost focus on what was going on.
I loved this game! I thought the world and it's art was cool, and it was funny at times. In the shade it was hard to tell where I could walk and what was too steep of a hill.
The unity web player does not play on linux, and the windows one would not render text in wine. Can you please release a linux binary?
Nice graphics and music! The intro would have been better if the player could do something at the same time though.
Nice job. Very atmospheric game with great sounds and music. Realy like it.
Super fun! It reminded me Pitch Black a little. You should finish this! I also like the audio, do you have the soundtrack?
Your voice output is amazing, nice idea to stop the player feeling alone.
Hi everyone, Tim here. (I'm voiced the ship AI and was the lead music producer.) Thank you all for your feedback and kind comments. Because of this, I have made the in-game music available for download on my SoundCloud page. Since SoundCloud only limits free users like myself to only 100 downloads per track, please grab a copy for yourself and save some for the others.
Thanks again!
Tim
Link: https://soundcloud.com/tim_six/thirst-ost
The premise is compelling and well realized, for the first play session as least. I took the wrong direction right away and died a slow, painful death.
The unskippable dialogue and long intro started to annoy me the second time around. Now I initially went down the right path, but took a wrong turn later and died a slow, painful death.
At this point a third session didn't compel me anymore. I sort of, maybe, know where the underground caverns should, probably, be but I can't stomach to go through the slow and painful intro yet again.
Possible fixes:
-Skippable dialogue (it's an AI, surely I can silence it somehow)
-Slightly faster movement
-Slower water consumption. Currently if I'm in shadow with 39 degrees heat. The hydration level decreases faster than the body temperature, meaning that staying in shadow is less useful than moving on.
Technical notice:
The webplayer correcly calls lockCursor when starting the game (which is more than many other first person entries do), but if the page looses focus afterwards the lock is irreversibly lost.
Fix: Call lockCursor also in OnApplicationFocus.
The music, the voice acting, the gameplay, everything together is stunning. The feeeeeelz maaan!
I got to the edge of the map and died a beautiful death, looking on, observing the hellish landscape.
I would prefer less heavy-handed presentation. The music is too dominant, and the voice over is tacky. All you need is to be able to wander about and manage those two gauges, I reckon!
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Intro was too lengthy...