Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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De Profundis

by nicolashognon - Jam Entry

De Profundis - by Fennec Project

Dive aboard a yellow submarine and explore the creepy underworld that lies beneath the surface. But beware not to ruffle the antique creatures living down there... Use the arrow keys to avoid troubled waters and the space bar to repel the monsters but look out! It doesn't work on ancient monsters hidden in the ocean's guts.

- Benjamin Levi (Code)
- Nicolas Hognon (Code) (
- Made (GFX) (
- Iloe (GFX) (

Made with Unity.

Teaser video :

Downloads and Links




Naouak says ...
Apr 28, 2014 @ 8:16pm

I am still impressed by the graphics and the sound of your game. :)

nicolashognon says ...
Apr 28, 2014 @ 8:58pm


cochu says ...
Apr 28, 2014 @ 10:50pm

Very nice mood & wonderful graphics, well done !

tarraschk says ...
Apr 28, 2014 @ 11:32pm

You truly created an atmosphere, with both sounds and graphics.
A very impressive Ludum Dare entry.

metalchouchen says ...
Apr 29, 2014 @ 12:25am

Yes wonderful graphics!

Detocroix says ...
Apr 29, 2014 @ 12:43pm

Visually pleasing with nice mood. Direct link to web-player would be nicer than small link hunting on website :)

TheGameFather says ...
Apr 29, 2014 @ 12:46pm

The art is awesome! nice game play also, but sometimes I dont know how i died..

MrShortee says ...
Apr 29, 2014 @ 1:12pm


javifugitivo says ...
Apr 29, 2014 @ 2:02pm

I love the intro of the game and its graphics. The control is difficult to dominate and the game is really hard, but it doesn't have to be bad, does it? Awesome job!

Potartz says ...
Apr 29, 2014 @ 5:15pm

The game looks and sounds very nice. It plays alright, but I found the sub a little difficult to control.

lightsoda says ...
Apr 29, 2014 @ 5:32pm

Graphics are top notch, and so are the sound effects, fits really well.

Quite a few times I wasn't sure why I blew up.

Also, that intro looked really professional!

Well done!

nicolashognon says ...
Apr 29, 2014 @ 5:35pm

yes .... too inertia ... I know: (

nicolashognon says ...
Apr 29, 2014 @ 5:36pm

yes we are missing time to add more feedback, especially when you are to closed "big monster" and you while (certainly) die.

Zerkruemler says ...
Apr 29, 2014 @ 6:44pm

Very nice Sound and Graphics. The gameplay is however hard to understand. Some better feedback why energy is lost would be nice.

nicolashognon says ...
Apr 29, 2014 @ 7:21pm

thanks for the feedback. yes we know the game miss some visual feedbacks.

TheGreenTie says ...
Apr 29, 2014 @ 8:02pm

I don't feel like the controls responded too well for me, but God, I loved the art on this game, and I see you used some interesting programmer art too! Good job guys!

vexille says ...
Apr 29, 2014 @ 11:57pm

Gorgeous graphics and excellent sound design! It's hard to understand the yellow bar, though. It depletes when you use the sonar, when you get hit but also depletes over time, so that was kinda weird.

Also I think I noticed a small but that the sonar doesn't push the monsters away, rather it just makes them change direction. So if you accidently hit one that was moving away from you, it will move towards you.

nicolashognon says ...
Apr 30, 2014 @ 6:21am

yes you are right for the sonar :(

Mase says ...
Apr 30, 2014 @ 5:17pm

Lovely background art. Gameplay feels kind of odd... I didn't understand why the bar dropped so quickly sometimes, or what the bubbles were for. Also... maybe there's not enough interaction between the background and the submarine... it feels kind of disconnected. I wish the cool ancient monsters were more visible somehow; maybe they could be highlighted more clearly when the player is destroyed.

I won after a few tries. It's a little fast paced for something with such nice visuals.

MrShoestore says ...
May 1, 2014 @ 1:32am

great looking game. the submarine kinda reminded me of the mighty boosh for some reason. might just be it's animation. i like it!

Jeffalisk says ...
May 2, 2014 @ 6:09am

Really nice graphics. Took a while to figure out I was meant to be collecting the yellow dots, though - mechanics weren't as clear as they could have been.

Very impressive entry overall.

byExclusive says ...
May 2, 2014 @ 7:11am

Nice game!!!!

loxo says ...
May 2, 2014 @ 6:57pm

Your awesome graphics and audio creates a great atmosphere. The game is really fun to play and feels very polished. Sadly it's so short. I had to play it again after reaching the bottom of the sea. Would like to see more levels, maybe randomly generated. Definitely the best game I played so far.

nicolashognon says ...
May 2, 2014 @ 8:25pm

thank you loxo ... we'll try to work on a more complet/polished version soon.

SimianLogic says ...
May 11, 2014 @ 4:05am

Very impressive sound and graphics, but I found the gameplay pretty confusing. Death seemed pretty random--I guess the guys in the background kill you? Would be good to have some sort of hit feedback.

csanyk says ...
May 14, 2014 @ 8:57pm

The die in 3 seconds no matter what you do game. Lol.

Good ping sound! Very authentic!

jerombd says ...
May 27, 2014 @ 3:30pm

Really amazing graphics: the background art, the creatures (and Cthulhu-like monsters)... but the game is too short & the gameplay is not so great (lack of feedback especially).

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