Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Mission Rover

by Gabriel1975 - Jam Entry

A special vehicle, was choosed to destroy a evil cristal into center of Earth.
But this mission will offer many dangers for it.

Downloads and Links




João Kucera says ...
Apr 29, 2014 @ 4:42pm

Great work!

paps says ...
May 1, 2014 @ 2:32pm

liked the game. When I reached the cristal I was like "ok next level", but unfortunately there is not.

JokerDen says ...
May 8, 2014 @ 10:04am

I like the completeness of this game. May be it is not very hard, but pleasant to play.

May 8, 2014 @ 10:16am

Nice work! This feels great.

louis.denizet says ...
May 8, 2014 @ 10:38am

Had much fun, liked it :D

PapyGaragos says ...
May 8, 2014 @ 10:48am

Nice level design, you were able to present a nice set of challenges with only a few ennemies and mechanics.
Good job

kristof says ...
May 8, 2014 @ 11:24am

Very good game. The tank movements feel responsive, the graphics look good and the music is fitting. I didn't make it to the end as the second jump pad threw me back and my tank exploded. Don't know what happened there. But it was fun. Good work.

littleball says ...
May 8, 2014 @ 12:18pm

Great game. It had a good length to it.

May 8, 2014 @ 12:27pm

I won ! Very fun to handle, good level design, i like it :D

friken says ...
May 8, 2014 @ 1:36pm

looked good but I couldn't shoot for some reason. mouse moved the turret fine and arrowkeys moved but mouse buttons did nothing

TeamFlare says ...
May 8, 2014 @ 2:20pm

nice one!

May 8, 2014 @ 3:35pm

Was a bit strange when in a slope the cannon's angle would not change.

Physics have a few quirks, but it doesn't really deter from the overall experience. Overall it didn't feel very challenging, but it was fun. SFX worked well.

dcolgan says ...
May 8, 2014 @ 3:40pm

Nicely done! I especially liked the explosion graphic when you die.

ninjacharlie says ...
May 11, 2014 @ 6:39pm

Fun little game. Good job :)

mark.goetz says ...
May 12, 2014 @ 2:38am

Nice job getting a lot of mileage out of your mechanics through clever level design! My rover exploded at the section where there are three platforms alternating going up and down - I'm not sure if that was a bug, or a legit death that just wasn't communicated as well as I'd like. I also felt like a bit more consistency visually would've improved the game - the illustrated rover and enemies kind of clashed with the realistic background and explosions. But the level design makes it feel very complete and well thought out.

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