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A game about destroying things to get what you want!
Smash objects to get the key that is hidden on each floor. The object is to go down as many floors as possible before time runs out.
Controls are listed upon starting up the game.
Post-mortem coming soon.
Downloads and Links
Ratings
![]() | Coolness | 72% |
#302 | Humor | 2.87 |
#467 | Fun | 3.11 |
#638 | Innovation | 2.94 |
#773 | Audio | 2.32 |
#788 | Overall | 2.94 |
#878 | Mood | 2.63 |
#935 | Theme | 2.75 |
#950 | Graphics | 2.55 |
Comments
Really fun for the most part, though the hitboxes on the open doors seemed to be finicky. I seemed to need to be positioned just right to activate them. Great job overall!
Hey!
This is nice. I think the controls are a bit wobbly: they definitely take some getting used to. In particular you seem to imply that SPACE can be used to smash, which confused me for a little bit. I suggest you either take out that little visual cue or allow me to mash space. As a trackpad user I'd rather use space to smash.
I really like the look and the game's got some style! Good effort.
Very cool game. I kept wanting to press space to jump, and the mouse being the attack was a bit confusing, and sometimes the doors wouldnt open, but it was fun.
Very fun. The controls and hit boxes could be fine tuned though.
The controls need a bit work to get used to, i dont see why the use of the mouse is necessary, there is so many more keys on the keyboard to use.
Maybe adding enemies would do things more interesting? ...
I was able to get down to Floor 10. I liked when there were objects I could simultaneously smash, as I could do some planning. Either the controls should be less slippery, or the story should call it out with wet floor signs, ice, or something similar.
Simple and fun! I like Elevator Action so I got a kick out of this. Controls are a touch wobbly, as mentioned, but not a dealbreaker.
Haha the guy reminds me of the yeti in Ski Free! I actually liked the wobbly controls, and it was fun and challenging to play.
I got to floor 22. I was able to skip floors by spamming E when I went through a door. Is that a bug?
Fun. Small bug however, spamming "e" at a door will let you skip floors.
Really hard to control. The buttons were all over the place and I would zoom all over the place
Fun game, would have been nice to have a little more interaction (like enemies that fought back or something). Overall, good job!
Excelent idea! Unfortunately I'm getting stuck.. sometimes I can't call the elevator or use the keycard..
Cool, made it to floor 10. I thought the controls were okay. I was hoping I'd be able to smash stuff, and I did not come away displeased.
Decent idea, some more variety or a win condition might help make it more interesting. I did not like the horizontal speed the character reaches, since it felt a bit like ice skating.
Not bad.
Sometimes I didnt get a key even when I smashed all the things on the floor.
Neat little game. The key bindings were a little strange maybe, and the acceleration of the dude felt a bit floaty, but the concept was good.
Interesting game. I got kinda confused with the mixed up controls, but I guess that was to make it harder. Well designed game. I reached level6
I thought it seemed to lack a challenge until I noticed the running timer. Man it gets hectic. :D
Would be interesting to see how powerups could mix things up. Overall, great stuff. :)
I would have preferred if all of the art had the same base resolution, mismatching pixel sizes kind of bugs me. The lights, or whatever those white square things were, were a pain in the ass to hit, but it definitely kept it from feeling monotonous. It reminded me of old-school arcade games, where who cares just smash it. It's a fun little time waster, and the mechanics/controls did a good job supporting the frenetic feeling that the clock wanted me to have.
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Interesting concept. The mixed controls made it a bit confusing, but only so much as to make it more challenging. I did have a harder time activating the doors on lower floors (5-7) but otherwise very well designed.