Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Greys is a game about knowing a person, and the secrets that the people can keep beneath the surface... Get all 10 secrets to special ending.
Run the game by double-clicking the .jar file , you will need java (probably you have it), Java 7 it's fine.
(Better windowed)
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CONTROLS
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Arrow Keys : Movement
Spacebar : Jump
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DETAILS
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Greys was made by me, Carlos Cortes, it's my first Ludum Dare entry, and I tried to keep the art minimalistic and play with grey, and with a deep and personal theme.
Music made in abundant-music.com
Say hi to me on
Twitter : @CCGLP or @Moonwindgames
Web : moonwindgames.com
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ANDROID
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All devices with 480x800 or better resolution can run the game and play it fine.
(You need Android 2.3.7 or better)
Hope you all have fun :)
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Updated! Now Android version have wonderful on-screen controls like requested ;)
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Updated to solve a bug that lets you crash the game escaping the map at the game's start
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If you have a high resolution Android Phone (Samsung Galaxy S4 like) I strongly recommend you playing there instead PC, PC version sometimes is laggy and have graphic glitches!
Downloads and Links
Ratings
![]() | Coolness | 100% |
#435 | Audio | 2.95 |
#499 | Mood | 3.05 |
#850 | Theme | 2.90 |
#924 | Humor | 1.90 |
#963 | Graphics | 2.53 |
#969 | Innovation | 2.50 |
#1007 | Overall | 2.70 |
#1093 | Fun | 2.34 |
Comments
Interesting - when jumping you see weird black lines n' stuff, which looks kind of awkward. Well, at least an okay platformer with some nice ideas!
This game is too greish, also I did not understand the metaphor so well.
Yeah, i really don't know how to deal with the weird black lines... so i decided to leave they here.I will put the game on Android, so let's see if I solve the bug!
Intriguing. All the secrets sort of went over my head though. And man, could not get up that invisible staircase. Nice general vibe though.
Love the use of primitives like this, abstract can be so much more effective. 7/10 secrets..
I didnt like how the player moves, I mean, it slides a lot :/ besides it was boring for me... Music is fine though
Slide was a "design" feature to make platformer secrets more difficult, didn't think the game it's so difficult with it tough
Great mood and good use of music. Didn't manage to unlock all the secrets but the premise appealed to me. A good experiment.
I wish I had understood. I feel frustrated as the game was embedded with symbolism I did not understand. But I liked the vibe!
You see the "soul states" secret? Here it is : http://en.wikipedia.org/wiki/Plato's_tripartite_theory_of_soul
Other secrets have some other symbolism, the first secret is a jail, the second is very easy to catch.. ;)
I really feel like doing a postmortem xD
Played on Android. The game itself is nice and looks/feels great but the tilt controls are aweful. I would prefer two buttons left to move and one on the right side to jump. May post-compo? :)
I think in on-screen controls but is more quick tilt controls, but I can code that, tomorrow maybe I'll update it.
Did you put all your secrets in the game? Just a bit too cryptic and controsl are so frustrating, i feel finding all the secrets is quite random. i'll try again.
I didn't understand a lot of it but there was definitely a mood there
All my secrets? Here is an interesting comment.
Thank you all for play the game!
Like others have said, I didn't really understand the secrets. Maybe I'm not supposed to? And the tilt controls weren't very intuitive. But I like the mood, soiI'd be curious to see a blog explaining what I just played, haha
It is very hard to play on Android, on screen buttons wouldbe better idea. But i liked a lot the colors, the music. I will play again on the pc
I'd really like to find all the secrets, i didn't get the one with invisible platforms and 2 other ones. I liked your game more after playing it again. There is i think something quite raw and a bit naive maybe that make your game fascinating.
interesting entry, nicely abstract but some stuff could use some work, really needed a hint mechanism for the stairs, good effort!
Oh man invisible stairs were no fun; the game didnt feel like it rewards the player all too much, so I decided to ignore the stairs completely. Interesting 'art' concept.
i too initially though the lines were a glitch but realized its supposed to be an old style film effect ? ..anyhoot good job :)
I can be a lier and say that it is a old style film effect but is a glitch >_<
The music is spot on, sets the atmosphere. I missed some of the secrets which was a bummer. A very sincere game. Good job dude!
Very enigmatic. The background music gives it a great mood. The jumping puzzles were a bit frustrating though.
I like the color choice for objects and background and the music.
For the whole play time I didn't know what i was doing and I still didn't get what the game was about.
The way the environmental colors shifted as you progressed through the game was really smart, and I appreciate the highly minimal and abstract graphics and music. The environment design at the beginning was a little frustrating because I felt like I made early inconsequential mistakes that closed off large paths of exploration, but overall the mood was quite strong.
Really great execution. Very much liked the abstract story being baked into the environment.
Interesting game, I like exploration-style platformers so this is cool. I'm sort of intrigued what the game is actually all about, its all a bit abstract. The music is cool but a tad repetitive.
I liked the minimalist greyscale art, but the game wasn't rewarding for me. Maybe another way to do the story-telling would've been better.
Very deep game and getting all the secrets is hard, especially the "you remember some stairs". Music was good but looping too much, could use some variation to make it feel less repetitive. I love the whole hidden pitfall thing you got going, good job.
This is interesting, but the controls need work to get precise, you cant make a game challenging by making the controls feel bad, the level design and the core mecanics in general should give you that challenge. I saw the black lines glitches but did not affect so much the gameplay for me, i was focused on finding the secretes, i only found 6, the music is appropiate. The relation with the theme is debatable, is hard to make a game interesting with a theme so vague and frankly not that good as the one we had. Overall, interesting entry.
Really like sincere comments like this, thank you!
I don't think that the slide makes the game so hard, but maybe I have to make a little thinking about this.
And, obviously I'm not agreeing with the theme being debatable.
I'm not sure what it was about, but it was well put together. Not much challenge though.
Interesting game, wasnt quite sure if I was doing the right thing... I included it in part 5 of my Ludum Dare compilation video series, if you'd like to check it out :) youtu.be/HquvNllyc50
The black lines problem is something I'm familiar with. Java is fine with taking floats as inputs to its drawing methods, but sometimes that leaves gaps between the tiles and the background shows through.
My god, thank you for the black lines problem tip, let's see if I can solve it someway...
This is a neat little game. I liked the idea of the little story points as you collected secrets and the graphical style was quite interesting. I liked that the player cycled through multiple colors so it could clash with the background in an interesting way. I'd say it could use a few more mechanics to make it a bit more fun but still a great effort. Good job!
Well, bit too boring in my opinion :-) Or maybe I just missed the whole message of this.
I played the android version. The on-screen controls work fine, but I also noticed some graphic glitches while jumping. i liked the colour scheme.
Solid work, but it needed a bit more of a challenge. The music is a bit repetitive.
Played this on an android phone. A few graphical glitches, but okay. Platforming controls were a bit glitchy, sometimes touches were not registered, and using two fingers vertically is kinda crowded. It was a bit hard to differentiate what was a platform from what was background sometimes. I really liked the way the scene got darker as you went down. I couldnt really get the "message" you wanted to tell.
congrats on finishing your first LD :)
Interesting idea and the overall looks are great. You should polish a bit the controls though, that damp time on the movements is really frustrating!
I have to work more on controls and in game-mechanics, thanks for the feedback you all! ;)
Not sure if the camera shake and flickering lines are deliberate, but they make for a nice aesthetic. There's quite a bit of content here!
Not so easy to find the 10 secrets in order to get the special ending. :)
I enjoyed playing a game. I had an issue a couple times being able to see the "Secret" range due to the black background, but it was fun.
This game felt like it was smarter than me haha. The concept was interesting, and I really liked the greys. I didn't manage to get every last secret, but it was fun. It seemed like there were some little collision issues, but other than that, it was very smooth and well put together.
Move left from start, jump up onto the grey wall and exit the level left through the white opening. Bug?
I found most of the secrets, but didn't like that you couldn't go back and search on a level once you fell down below. It's too easy to accidentally fall without fully exploring the level you're currently on.
This game was really confusing for me. I still have no idea what half of the secrets meant. Reading your postmortem only helped a tiny bit. Graphics were a bit too grey (just kidding :D)
The music was nice, and added to the atmosphere of the game. I liked that the grey colors changed relevance over time, and became more or less physical.
Playing this felt surreal. I wasn't quite sure what I was doing, but I think that, along with the music, contributed quite well to the atmosphere of the game. Nice work on this.
Really good entry, nice to play :) I like the graphic style, big color contrast, clear distinction between game elements.
played it on my nexus 7 and it worked great! but it's a bit frustrating having to replay it all over again and again if you do some small mistake and miss a secret. anyway, great vibe, the music and style really sets the mood.
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Quite fun!