Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Inesco is an atmospheric first person exploration game in which you have to squint your eyes in order to see behind the appearance of objects in order to stay alive.
Known issues:
- The main shader is not working on Intel integrated GPUs
- There is a web player bug that makes the game to freeze on click
Unfortunately I have to admit that I was not able to implement all the features that I had planned for this game (especially those regarding sound), but I did ended up with a pretty charming environment. :)
If you want to read more about the game's concept, you can do so here: http://www.ludumdare.com/compo/2014/04/26/my-ludum-dare-manifest/
Downloads and Links
Ratings
![]() | Coolness | 83% |
#50 | Graphics | 4.29 |
#92 | Mood | 3.79 |
#181 | Innovation | 3.65 |
#328 | Overall | 3.42 |
#415 | Audio | 2.98 |
#517 | Fun | 3.06 |
#579 | Humor | 2.41 |
#676 | Theme | 3.13 |
Comments
I was really enjoying this! Some maybe spoilers I guess:
How does the game end? I climbed up a pile of rocks some of which were invisible, and then I managed to get over the rock wall and outside the level I think.
I really liked the game. It's impossible pretty and the game mechanic is really cool.
I had something planned as an ending, but I did not get the time to implement it, so I had to cut everything short and come up with something else. You are just supposed to jump into the bed of flowers below de cliff ("outside" the level). And you kind of die from doing that...
totals rad. enjoyment had. until i got stuck in some rocks (there was somewhere near a rock cliff face, an inset that looked like a staircase. BAM suddenly i'm stuck in the cliff. bummer ).
The game feels very atmospheric. Totally digging the art style. The squinting mechanic is fun!
The graphics are really pretty, but as far as I could tell, the game was just "walk around lost in a Unity Landscape until you fall off the world".
I found the poisonous river, and the only way I could find to get across was climbing a stone wall nearby, but on the other side of the stone wall seemed to be the end of the level (only empty grasslands as far as I could see)
A little bit more orientation to the player would have been nice.
Thanks for the game!
for some reason, clicking the mouse on the web version freezes everything. Looks nice though.
Nice start to what could be really interesting. Environment looks great.
It's an pretty game, but not a whole lot of fun as it is now. The mechanic of squinting to see what is dangerous might be really interesting if it can be developed more.
A beautifully polished game with a great mechanic. Looking forward to exploring this more.
Very immersive. Beautiful environment and the squinting mechanic is a great idea.
Really like the atmosphere and graphics. This cool game mechanic could potentially be very interesting.
Great idea though :)
I love your usage of the lens of truth mechanic, but what really stands out to me are the overal mood and graphics.
Great graphics, but what I must do is not really clear. I do like to walk around in this world. It is nice.
The mechanic is a novel one, but (pun alert) it seems you barely had time to scratch its surface.
@cageinabird Ha! Good one! :D
You are right, I barely did unfortunately. and as Thorig said, I kind of omitted to give the game an actual goal.
I think that a survival game with this mechanic could be interesting.
Amazing graphics! You did a good job with the visual style.
I couldn't get past the river though, I've tried for more than five minutes now :/ The concept is interesting but some more direction for the player would make it easier IMHO
Ok now I feel stupid :D It's easy to miss the rock in the water cause the fact that you can see objects that aren't there by squinting isn't introduced before. Now I've finished it and enjoyed it quite a bit, well done!
I feel like this was a good start to a really cool environment, but I'm not sure how to get to the "end" I guess. I pretty much escaped the level and couldn't find another way to go. Beautiful graphics though.
The main shader is too strong. I would make the game less linear to increase the exploration feeling.
Innovative game idea and pleasant setting. Very nice!
Took me a minute to get it but I like the idea when I understood. Good use of the theme and it looks pretty.
Love the graphics, not sure if I understood the game! I included it in part 9 of my Ludum Dare compilation video series if you'd like to take a look http://youtu.be/ln7f84GPnPg
Pretty sweet game. Very impressive graphics, too, considering the time frame. Climbing the rocks was tricky, and the end with the cliff wasn't clearly the end (I only figured out it was by reading these comments). Still an enjoyable experience.
@Jupiter: Thanks for playing and uploading a video of my game.
@Fragsteel: Actually, for the game to end you have to jump off that cliff. And yes, the colliders around the rocks could have been placed better. Same thing can be said about the trigger that ends the game (if you just fall of the cliff, and not jump, you will not trigger it).
Cool take on the theme :) Is there anything to do past the river?
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It seems that the shaders I've used are not working in integrated Intel GPUs. Sorry for the inconvenience.