Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
unTouchable has you exploring a region inbetween where Overworld and Underworld meet.
Move the player with arrow keys, WASD, or controller. To pick up orbs, walk up to them. What you do in unTouchable is up to you.
Downloads and Links
Ratings
![]() | Coolness | 59% |
#5 | Graphics | 4.62 |
#120 | Audio | 3.59 |
#236 | Mood | 3.44 |
#303 | Overall | 3.45 |
#595 | Humor | 2.38 |
#660 | Innovation | 2.91 |
#855 | Theme | 2.89 |
#899 | Fun | 2.62 |
Comments
Fantastic art, but I can definitely tell that nearly all your effort went into it.
I think the best thing here is the smooth graphics and the amusing audio.
The art is really good, I like how it's basically open world, it's like a cool tech demo
Very nice modelling and aesthetic style, with good ambient music. It feels unfortunate there's no goal using the mechanics as far as they were developed, though!
I think the control mapping might have been more friendly if it didn't force you to always be going diagonally.. tough on the keyboard.
The Goal doesn't make any sense, am I trying to plug the blue orb in? Also climbing the ramp is difficult when the camera zooms
Very charming game. Smooth graphics make the game gorgeous (enemy character design is brilliant). Also the audio suits the game very nicely.
Nice audio, lovely 3d graphics. The mechanics seem interesting but don't really go anywhere unfortunately :(
Very nice effort for 48 hours. Great art and I love the sound track! I finally figured it out. Use the yellow ball to distract the critters, then jump down, get the blue ball and take it back up and press the blue button and it kills the enemies? Nice effort.
Very nice graphics and art/models. It's not very clear what the objective is however.
Enjoyed watching your stream as you developed it.
Nice art and lighting. I don't quite understand what I was supposed to do though. There didn't seem to be much of an objective. Whenever I moved an orb to a square I would die.
Good stuff, Eka! Love the clean visuals and the little dude, lots of character and style!
NinjaCharlie, yeah I fell short on getting the gameplay together. I've just started coding in the last two months and this has been the most ambitious project I've done to date. I definitely took on too much :)
Top notch graphics and audio. Really good for a 48 hours game. Reminded me of the Ratchet and Clank style.
Ouch, bit hard to control but very nice graphics ! looks like a lot of work went in there :)
It took me several tries to get over the first bridge. After that, I figured it out.
Awesome looking game!
Well I didn't understood how to get to the next level. The art style is impressive. Good job :)
Yay graphics & animation ! Nice music ! I tried various things with orbs, I got some screenshake, but not much more - I'm guessing the meat of the gameplay never quite made it in ? (or I'm missing something). Still an excellent looking foundation to build something more gamey. I'm totally looking at the source to see how you approached your lighting - awesome.
Nice game, the main character reminds me of medabots. But i didn't found what I had to do in the game.
Very cool and slick art-style. Interesting concept and nice use of music!
Awesome mood! Love the designs and the music. I think my browser had trouble with some of the rendering: it looked like I was playing the game through a grated air vent =P
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It's a bit annoying when the camera zooms in.