Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Sub-Die
You have a sub. You will probably die. Explore the deep blue sea and collect hella treasures but watch out! You need air and running into stuff is bad for your health.
Depth matters. Treasure is worth more the deeper you go. You are also more susceptible to damage as the pressure grows at lower depths. Get multipliers on your score for less damage.
Use your keyboard arrow keys to move. Use A and Z to raise and lower your claw. The claw rocks!
Quit: Command + Q on mac. Alt + F4 on PC.
Best played at 1024 x 768 or similar ratios. Bugs exist in other ratios, we will try to fix ASAP.
Downloads and Links
Ratings
![]() | Coolness | 90% |
#86 | Theme(Jam) | 3.77 |
#102 | Audio(Jam) | 3.72 |
#128 | Fun(Jam) | 3.46 |
#200 | Graphics(Jam) | 3.83 |
#202 | Overall(Jam) | 3.46 |
#350 | Mood(Jam) | 3.09 |
#436 | Humor(Jam) | 2.41 |
#480 | Innovation(Jam) | 2.75 |
Comments
Ha, great sound effects, especially for the sub. Made it a lot of fun to move around.
Good game. I like physics of the submarine. And nice sound effect in the deep :)
Very cool, music, and visuals were very fun and cartoony, good stuff!
I really like your graphics. The vector graphics are probably the best i've seen so far. I got a small graphical glitch when I lower the claw, but other than that it was pretty good. Like the sound effects. They really add a lot to a game.
Smooth controls, great audio, nice vibrant graphics. Great work!
Man I'm bad at this game ;) I like the music very much. Cool idea with the filter on the background music.
I really liked it. The graphics and the sound were fantastic. They really gave me and under the sea vibe. Is was also really challenging, which is nice to see.
I had a few issues with collision, but beyond that it was a great little title. Nice work!
Looks like a well polished game with a pretty funky soundtrack. If you hold down to lower the crane when in a long shaft, the camera does some funky things :P
Pretty cool! I got stuck in a wall at some point but apart from that it was really good
Collision checking was too strict. Occasionally the submarine got stuck to the wall as well.
I liked the graphics and the filtered soundtrack.
Nice graphics. The physics was a bit buggy and there doesn't seem like much to do, you can't resurface for air or anything. Also is the half pink sub icon on the top right meant to be health? Sort of looks like it but doesn't move. Maybe add an upgrade system to spend your loot.
That's great!
It's a shame you couldn't lift up the rocks with your grabber to reveal more treasure, or just more use for the grabber all around really.
The controls took a few moment to get used to, but were great once you'd figured them out.
Nice work, still need some polishing with collisions and some features to get a deeper concept. Still, good job in 72 hours
Very cool. Similar in some respects to Solar Jetman for NES. Takes me back. Only thing, I thought I should be able to surface to replenish my oxygen, not just collect oxygen tanks.
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very nicely done :)