Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Ogre's Gold

by asotelo94 - Jam Entry

3D third Person Exploration game. Go deep underground to get the Ogre's Gold. Use flares and fire lights to help locate yourself in the darkness.

Adventure Mode: Play through 4 unique levels, beware of the Ogre!
Infinite Mode: Have unlimited fun with auto-generated maps, go as deep as you can possibly can.


ESC: pause
WASD: Move
Mouse: Move Camera
Left Click: throw torch
Right Click: shoot flare
Left Shift: sprint


3D Art: Alonso Caballero
Programming: Alvaro Barua, Alexis Sotelo, Edwin Cornejo
Music/Audio: Westar Music
Tools: 3Ds Max 2014 Unity3D Pro Maya LT Maya 2014 Photoshop

Downloads and Links




cr2crstudios says ...
Apr 28, 2014 @ 11:47pm

Really impressive animation and effects. It's really hard to tell what I'm doing with all the darkness, though. :)

scottyb says ...
Apr 29, 2014 @ 2:30am

i really want to play this, but it's taking literally forever to download. dropbox is not serving speedily.

Marjie62 says ...
Apr 29, 2014 @ 2:34am

A neat idea - you have to throw flares to maneuver in otherwise absolute darkness - however, in practice I found it almost unplayably difficult

dalbinblue says ...
Apr 29, 2014 @ 2:58am

Very impressive from both a graphics and audio standpoint especially for the timeframe; but I will be honest, I didn't get into the gameplay. I think part of the problem is that the ogre moves so slow while the torch moves so fast, it was very hard to judge how far you move from torch to torch. The jump was very hard, and if I failed at it, I would have to take a long time to get back to that point because of how slow the ogre was.

asotelo94 says ...
Apr 29, 2014 @ 3:56am

Oh really scotty? that's odd. I am uploading the game to Kongregate anyway.

micdoodle8 says ...
Apr 29, 2014 @ 4:18am

Nice job! Great aesthetics

Rick Hoppmann says ...
Apr 29, 2014 @ 5:12pm

Can't play this, Unity webplayer is not available for Linux OS. Feel free to send me a tweet @tinyworlds if you export a Linux executable and I'll play your game.

Shigor says ...
Apr 29, 2014 @ 7:47pm

Almost unplayable on the multiscreen desktop (mouse look without locking cursor means serious problems.

And also kinda too hard - didn't see almost anything with the torches :(

TheColorMan says ...
Apr 29, 2014 @ 10:03pm

This is an amazing game! I like the goblin character model, and I really like the unique mechanics of using light to navigate the levels (and making me feel like a greedy stupid goblin on the first level when I bee-lined the treasure and fell into the abyss :P)

asotelo94 says ...
Apr 30, 2014 @ 12:52am

Shigor: there is a bug that locks the camera, idk if that's what you meant. Also you are right about the illumination we wanted to add more, though the time was up.

VictorDoval says ...
Apr 30, 2014 @ 7:23am

great animation, atmosphera and sounds, but it´s so dark... :D

LazyParia says ...
Apr 30, 2014 @ 7:27pm

Wow, really nice game, i'd love to see a bigger better version ! :D

Rick Hoppmann says ...
Apr 30, 2014 @ 8:39pm

The Linux version links to the Windows version. Anyway, I was able to emulate it and left you a rating ;)

MunkeeBacon says ...
May 1, 2014 @ 1:41am

Nicely made adventure game, the character animations are very good!

asotelo94 says ...
May 1, 2014 @ 5:07am

Alonso says: Thanks MunkeeBacon! :)

gigitrix says ...
May 1, 2014 @ 7:46pm

Really like the concept, but I found it rather hard!

byExclusive says ...
May 2, 2014 @ 7:58am

Great idea!!!

awppy says ...
May 3, 2014 @ 1:36am

It started off interestingly enough, but the torches you throw are completely useless once the ogre starts chasing you and are frustratingly weak in general, and the fourth stage is unreasonably difficult. Once the ogre spots you it will not stop chasing you, and because you have to stop to throw a torch that will only light one or two paces ahead of you, it becomes unwinnable. Enjoyed the first 3 stages a bit more than the 4th

mark.goetz says ...
May 3, 2014 @ 6:00pm

I really like how you made the lighting part of the gameplay - that's pretty innovative and impressive for the timeframe. But honestly, I think incorporating that into a 3D platformer (already a genre that's difficult to judge and control) didn't work out as well as I'd like. I got disoriented pretty easily. But I do like the darkness aspect of it thematically and gameplay wise.

rojo says ...
May 7, 2014 @ 4:21am

Fun idea. 3D is always pretty impressive for LD. I feel like the torch radius could have been just a little bigger. Another idea is maybe some kind of audible feedback as you approach an edge in the dark.

Waterman7 says ...
May 8, 2014 @ 4:02pm

Really engaging concept, and nice execution. Good job!
The difficulty curve was a bit too steep for my taste.

paps says ...
May 8, 2014 @ 5:36pm

Good game. Too bad the flares could not be thrown further

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