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The statement of Randolph Carter is a 2D short point and click videogame - interactive story inspired by the small tale of the same name by HP Lovecraft ( READ IT! ). The game follows the journey that Harley Warren makes to an underground mausoleum where he finds unimaginable things while he communicates them to Randolph Carter by telephone.
Use Headphones and try to be in a dark place.
Just in case:
Left Click to move.
Right Click to interact with BOOK STANDS and Marked Stones.
Thank you for playing !.
Creators:
Daniela Coyotzi --- @dunia_50
Jose Dorado ---- @jdv_null
Sound from opengameart.org
Downloads and Links
Ratings
#21 | Mood(Jam) | 4.22 |
#22 | Graphics(Jam) | 4.56 |
#40 | Audio(Jam) | 4.00 |
#81 | Theme(Jam) | 3.78 |
#92 | Overall(Jam) | 3.70 |
#282 | Fun(Jam) | 3.15 |
#395 | Innovation(Jam) | 2.96 |
#513 | Humor(Jam) | 2.20 |
#1746 | Coolness | 37% |
Comments
Gorgeously presented and wonderfully atmospheric, if a little short, sweet and linear.
It was a Bit to Dark for my taste but it was a Really strange game I kinda Liked it Video will be Up Later
great atmosphere, loved the pixel art, and nice lighting effects. Well done :)
Short and sweet. The lighting and smoke effects are ace, as is the rest of the atmosphere! It'd be cool to be able to aim the torch to look around a bit more, it's pretty dark! :)
AMAZING atmosphere and the visuals were great too, lovely pixel art and lighting. The text speed was a touch slow, and I wasn't completely sure what I could and couldn't right click on, but overall a great experience. Need to go read that Lovecraft story now :D
Good atmosphere! I would've liked more actions and more decisions to the player. But in overall is good! I'll have to read the original tale by Lovecraft :-)
Tense and gorgeous, with beautiful visual and audio design! I especially appreciated your decision to have the flashlight obscure the character--so that it's really unclear as to what's happening to him.
As someone largely unfamiliar with Lovecraft's works, I had a really hard time following the story at all, let alone figuring out who was who, and what was happening. It seemed like it was pretty grim and dark (and at the end, it turned out that someone on the phone was dead?), but otherwise I could not figure out the gist of what the actual *action* was. I am not sure how to fix this--again, being unfamiliar with the source material--but it might be something to keep in mind.
I'd also, of course, like to see more interactivity--it's a game, after all ;] It's especially important for a property that's already based on something entirely linear and choice-free!
Not a whole lot of gameplay, but those smoke/light effects are really gorgeous. Nice moody ambiance too.
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Wonderful ! Amazing ! Beautiful ! Superb but a little too short :/. But the ambience is here ! Nice job (wo)mens !