Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Beneath The Game

by renegadeninjanl - 48 Hour Compo Entry

I wanted to make a game where the player could go beneath the surface of the game (e.g. change the properties of objects in the game). The player then could use the manipulated objects to kill the enemies. However, in the end real life got in the way so I only had around 12+ hours to make my game.

So in the end this is a small puzzle game that can be completed in minute. Even though I am not proud of the end product, I am happy with what I managed to learn during the 12 hours it took me to make the game.

WASD for movemement
Left mouse button to change properties of certain obstacles.
Avoid all enemies.

Downloads and Links




Mman says ...
Apr 30, 2014 @ 8:45pm

Interesting take on the theme, shame you ran out of time, would have like to see the concept expanded upon.

fullmontis says ...
May 1, 2014 @ 11:45am

Is this procedurally generated? If so you did a great job for only 12 hours! Gameplay is actually quite interesting although a little barebones. If you flesh it out it could become quite interesting.

Teesquared says ...
May 1, 2014 @ 11:55am

Good use of the theme. Game is short. Only "interactable" object is the turret. Toggling it on/off should be simpler and sometimes they didn't seem to work.

May 1, 2014 @ 11:58am

@fullmontis Yeah it is procedurally generated. That was one of the things I learned during this Ludum Dare which I was very proud of.

mcburrobit says ...
May 1, 2014 @ 11:59am

like you said it doesn't really fit the theme, but it's a fun game regardless.

May 1, 2014 @ 11:59am

@Teesquared the floorspikes and the red pushable box is interactable as well. I know what you mean about the turret not working sometimes but sadly I never got the time to fix it in the end.

CluelessGames says ...
May 1, 2014 @ 12:35pm

Cool idea shame its not finished.

tomvert says ...
May 1, 2014 @ 3:31pm

Nice concept.

Daveloper says ...
May 2, 2014 @ 4:37pm

Fun game, just needed a bit of in game explanation.

2HitAdam says ...
May 16, 2014 @ 4:15pm

Man, this looks really cool and I wanted to play it, but when I clicked on things the active/!active menu came up and never closed, I just got stuck there. Nice proc gen though!

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