Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
a wanderer finds himself in an unfamiliar world, in search of an ancient shrine that is said to bestow vast power to those who reach it.
in this land, destroying an object breaks it down into its fragments, which can be used to gain immense power.
--OBJECTIVE--
claim the power from the shrine, stripping fragments from everything you pass on your way.
--CONTROLS--
LEFT / RIGHT / UP / DOWN - move and jump
Z (hold) - attract nearby fragments
X - attack
+/- to change volume
--UPDATES--
added a post-compo version!
- music tweaked
- various animation added (including fragment absorption)
- miscellaneous map tweaks
- ??secret ending??
Downloads and Links
Ratings
![]() | Coolness | 61% |
#6 | Fun | 4.32 |
#12 | Overall | 4.27 |
#20 | Innovation | 4.30 |
#86 | Audio | 3.69 |
#148 | Mood | 3.62 |
#205 | Graphics | 3.77 |
#302 | Humor | 2.87 |
#618 | Theme | 3.20 |
Comments
I really enjoyed the game. Graphics, music, effects, controls, and the other gameplay elements really fit together for a great experience. I liked that there wasn't a lot of hand-holding, and I had to figure out how to proceed on my own. Later "forms" really felt powerful and beating the shrine really gave a sense of accomplishment.
My only major complaint is the text was often-times away from the action, and the first time I played through, I often missed what was said.
You're games usually have some eastereggs, or alternate endings, but I didn't see any in this one. Did I miss any? I'll probably play through again later just to be sure.
Overall, really nice job. Keep up the good work. I always look forward to playing your LD games.
Awesome work! Expending pellets as a mechanic is cool, and I like that the pellet type persists.
Really clever and unique, great use of the theme. Found it a little hard to figure out what I was trying to accomplish.
Very cool entry, the mechanics to manipulate the blocks and attract them towards the player is really well implemented. Congratulation, from the comments, its worth taking a look on your other games as well.
Wow, that's a great gameplay concept! It really works well; I love how your powers expend the fragments, too. It helps convey their worth/power in a way that the bar and z wouldn't have gotten across. I also found picking up all of the fragments after dropping them pretty hilarious.
great tiny self contained experience. Had a real wow moment when the big enemy started to move. Rare to see ludum dare games with a beginning middle and an end
Holy damn, that's awesome! I can't really find the theme at all(?) but gameplay is freaking amazing! Love the final upgrade, feels really powerful!
Excellent game! The graphics are great, the physics and voxels give it a very polished feel, the music and sounds work perfectly, etc. But most importantly, it was fun! The growth and weapon upgrade mechanic really keeps you wanting to play to see what comes next. I also enjoyed the aspect of shooting out blocks behind you to fly. Not to mention it was a pretty good shooter on top of that stuff, with a nice progression of difficulty. It was a very solid game, you did amazing work in the time limit. Have a bunch of high marks, good sir.
That was really solid. I enjoyed it, although losing all your fragments in 1 hit was a bit harsh
This was impressive. The mechanics alone were awesome! And then you throw at us that sweet giant enormous boss! Cool music and clean graphics. You should be proud.
Great job, awesome use of particles, and I was very pleased to see that they stay around after you lose them rather than blinking out of existence. Definitely one of my favorites so far!
You take this game, and you develop it. I would love to see more of this game. The penalty for getting hit once is a bit harsh (maybe you only lose half of your resources), but even with that frustration this is one addicting game.
Oh, and the subtle shift in music with the addition of more power was a great touch. Thanks for sharing this one.
That was incredibly fun ! Reminds me of knack even tho i never played it haha really cool to evolve the character and the powers, nice job
I quite liked this game! The gameplay was quite unique, it controlled well and was just fun to play. The visual style was also cute!
Can you please update the source link? Looks like both the web and source lead to the game. Thanks!
@LandoSystems: Oops, thanks for the heads up! Updated the source link.
I appreciate all of the wonderful comments :D
FYI, there's only 1 ending and only a few small easter eggs (check out the top corners), but more are coming in a post-compo version!
I liked. It's so funny to attract the boxes, and the music very good
This was really fun!!
I enjoyed growing in power as I destroyed the enemy, and it felt fair that I lost mobility when more powerful. The boss battle was really well made! Every part was fun and different.
Great job!
BEST GAME EVER!! FULL 5 STAR!!!
I cannot think of anything that would make this game better.
This is amazing fun. I could see this turned into a full fledged game easily.
I didn't get I could absorb the fragment at first. And you can actually go pretty far without knowing it. (until it retreats in the core). Il fact you can jump really high by hitting the wall continuously. It might be something you want to fix. This aside, this game is great. I felt I was in Gurren Lagann or something.
I was lost very quickly and didn't know what to do after the game said something about breaking the shrines, I broke everything and notihng happened... Too bad it seemed interesting judging the screenshot.
THE POWER IS MINE! what a game, much power so wow! i am really impressed and i had a blast playing it. this was awesome and i hope you will continue to make such games!
God, that was an awesome experience. I really love how you combined music and visuals to show the progression. Slurping up the boxes was great too and (basically) a tutorial with a long boss-fight was a nice way to get the most bang (game) for your buck (time) in 48h.
One of the best I've seen yet.
So original and fun! I haven't been this excited since the NES days, where everything had been new and awesome.
I wouldn't mind playing this all day if it were longer.
Definitely my favorite entry so far!
I'v been playing it for the last 20 minutes and I have to say that was fun.
What amazing game here and nice soundtrack as bonus.
Although a bit short, that was a lot of fun to play. Loved the sound and the look of it, as well.
Darn, so lag!I enjoyed the most of the little I could play; after the 3rd transformation I just couldn't play anymore.
This is a perfect little package. Cool core idea of absorbing/spending your power. I also liked how the boss was a level in itself. It was a little frustrating entering the first boss part and zonked with a bullet straight away, but otherwise, pretty much flawless.
Very creative usage of physics engine! You have accomplished well the goals you set to achieve this LD. The boss battle is the best I have seen in a LD game. Quite epic. Reminds me of Shadow of Colossus.
Wow. Masterfully done. The most well executed entry I've seen by far. Just looking at something like this reminds me of how far I have to go. Bravo sir!
Wow, that was awesome! Loved everything about it, keep up the good work!
A really good entry. Attacking the blocks and amassing them is quite satisfying in itself, and the boss battle adds to it. Great job!
Great game! Love the mechanics. I appreciate how the music grows as you get more powerful. Really cool.
Incredible! It was very fun to play. One of the best games I have played in the jam!
This game is awesome, however in my opinion it had nothing to do with the theme. That being said, this was very fun to play, the controls were fantastic and the gameplay was easy to pick up, it offered a fair amount of challenge and the progression was perfection XD
Awesome mechanic, congratulations this is a really nice game :) !
I didn't quite get where to go sometimes, but the spending/earning powers was a fun mechanic.
I love the concept! Gaining powers, fighting the boss stage by stage, all fantastic. The little tutorial stage did a good job of introducing some really new game concepts. I would have hoped for a little higher jumping power, and maybe a wider field of vision would have helped defeating turrets that are very difficult to fight up close. The speed at which you re-acquire fragments after getting hit feels really slow, though. This means you can spend a lot more time recovering from getting hit than actually playing in certain portions. Perhaps as you attain higher levels, the speed at which you gain fragments could be increased and stay increased even if you get hit. I also would have liked to see more of a discovery/story behind what it really means to invade this world and start stripping it of its fragments, and who this is you're attacking, but it felt like maybe you were leading in that direction and just didn't have the time to pull it off. In any case, this was really fun and I'd love to see a full version.
I love this mechanic! It is so different and yet it is very simple to understand what's going on with your feedback. I also like how it inherently controls progression. It was very clever how everything in the world was a square except the enemy projectiles, nice job on that :) REally well done!
Wow that was cool. The player's evolution of power and play mechanics as you collect fragments is really interesting, and the subtle bit of story that's there gives the game a good sense of intrigue and discovery as you play. Played more than once. Would play again. Very well done!
Excellent concept game, graphics and audio! Minimalist, clever and super fun. Great ^^
Fun, I managed to beat it! I like that I didn't get sent back too far when I got hurt.
The potential of this game mechanic are very interesting and there are many surprises but I feel this game isn't exploring them enough.
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What the hell, this is super fun! Getting more powers is awesome!