Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Shelter

by TwitchSeventeen - 48 Hour Compo Entry

In one year's time you come under nuclear attack, build and stock an underground base with supplies, and help humanity survive.

Downloads and Links


Ratings

#122Theme3.82
#181Innovation3.65
#953Overall2.76
#1010Graphics2.47
#1149Fun2.18
#1959Coolness24%

Comments

Kyatric says ...
Apr 28, 2014 @ 7:35am

Interesting idea, fitting to the theme.
I found a bit tedious to have so many clicks to do.
It would have been nice to be able to select areas/groups of cells and assign a "function" to them.
Also it would have been nice to have a counter as we were going, letting us know how much resources were in, according to the current number of dorms we had made.

This way, the mechanics would have relied on space management rather than space management AND mental maths at the same time, which is overbearing to the player.
Especially since there is a limited time as well.

The map is maybe a bit too big, also there should be a way to hit the "I'm done" button. Let's say I build resources only for four people, I don't need the 365 days/counter to go all the way down :D

Nevertheless, good job, it's worth working on this concept and polishing it.
Congrats on making a game in 48 hours.

increpare says ...
Apr 29, 2014 @ 12:47am

click click click click i would rather it have a much shorter time interval - it's hard to know what effect anything has, and constant clicking for five minutes isn't something I am predisposed towards using the stamina for. it still beguiles, nonetheless....

Move127 says ...
Apr 29, 2014 @ 1:02am

Interesting idea. The sound at the end scared the crap out of me, since there was no noise before that.

SmilingCat says ...
Apr 29, 2014 @ 1:23am

Very interesting game concept. Would be nice if I could fill whole areas, though.

Apr 30, 2014 @ 12:31pm

I found the controls of this a bit frustrating, I guess I am used to clicking on a building and then clicking on a plot to place it, rather than the other way round. I agree that the screen was too big, and was a bit awkward to move.
Having said all that, I really like this idea, what I really wanted to see was a sped-up simulation of the people coming into the shelter and trying to survive. I put the food next to the power reactor, expecting it to go bad and I put some water down but no way to get to it, so I wanted to see the little people try to cope with these things. I'm not saying you should have done all this in the 48hrs, I mean it as a compliment - that this a good idea with lots of potential to expand on

TheCze says ...
May 2, 2014 @ 6:48am

This game did not work in my firefox (but it did in chrome). Nice game, I enjoyed the setting.

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