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I made this atmospheric first person game myself (Kristijan Trajkovski).
Enjoy.
Notes on how it was made:
All models in the game i made in Blender,
Used UFPS for better first person controls.
Downloads and Links
Ratings
![]() | Coolness | 64% |
#35 | Mood | 4.05 |
#179 | Audio | 3.43 |
#241 | Graphics | 3.70 |
#528 | Theme | 3.30 |
#586 | Overall | 3.16 |
#699 | Humor | 2.24 |
#899 | Fun | 2.62 |
#925 | Innovation | 2.57 |
Comments
Very eerie sounds. I wasn't entirely sure what was going on, but I was intrigued so I played to the end - or at least I think it was the end.
A bit too dark and heavy on screenshakes. Would have been nice if the ending stopped gameplay. Some nice ideas.
Very strong mood here, the scream when you die really had me jumping! Good effort, if a little bit short... :)
I'm not a fan of horror games, but this one intrigued me. I love the pacing, one moment you think you are lost, but finally you find a clue and the way out.
Very dark, A few movement glitches but the progression through by each sign made me want to find out more.. so excellent game
Quite scary (i shat on my pants a little bit). Nice sound by the way.
I think I need a diaper :|
Great atmosphere, kept me tense throughout the whole game (had headphones quite loud on).
Did you use Unity Pro's full screen effects?
I use unity's grain effect and i made my own RGB Split screen effect
Took me a bit to get past the first area, but was fine after that. Really nice mood!
Nice visual effects. I enjoyed walking on the tracks above nothing but darkness, while those earthquakes tried to shake me off. Got some nice atmosphere going there.
Great mood for sure! Amazing job on the graphics and the sounds. I would like a little more exploring in such an ambient.
Moody! A bit sparse with details in the enviroment, but great effects that made it a pretty scary experience.
Okay, this game *really* creeped me out. It's a shame there wasn't much gameplay to this, but the atmosphere was absolutely perfect. The colour-blurring effect you used was top-notch, too, as it somehow added a lot to the game's aura of fear/paranoia.
Even there was no was no actual difficulty to this game, it's clear you were going for a mood-heavy game rather than a gameplay-heavy one, and you definitely accomplished that. I would have appreciated a better payoff in the end, though, since nothing happens after reaching the end of the game...those heart-stopping tremors really brought my hopes up for a confrontation of some sort!
Really great mood, I always had that feeling like something is gonna jump right at me and give me a heartattack, very tense. :)
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Black screen after unity charge oO i cant do anything