Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
EDIT: If you have Chrome problems - won't detect "Click to start" then please try switching to different TAB and back, this fixes it, it seems. Bug in Unity or Chrome.
EDIT: it seems some versions of Chrome have problems with click detection in Unity - never come across this before, I think it may be the multiple cameras.
Please try in another browser if "Click to start" fails in Chrome - thank you for your patience!
-----
Click the blocks to collect them in groups. You can only see the top layer of blocks to start with, more is revealed _ahem_ BENEATH as you click away...
I used the excellent Unity to create this little game. I've only submitted a web version and source, ran out of time to test on multiple platforms, seems to work Windows 7 or 8, IE or Chrome. Please let me know if you find different !
As well as Unity I used BXFR, Audacity and a little bit of NGUI.
The piano playing is me also, recorded with phone and doctored with Audacity.
If you are building from Source you will need Unity 4 with NGUI in your project - please let me know if you run into any problems.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#548 | Audio | 2.79 |
#596 | Innovation | 3.00 |
#668 | Fun | 2.89 |
#922 | Overall | 2.80 |
#1019 | Mood | 2.43 |
#1046 | Humor | 1.55 |
#1140 | Theme | 2.25 |
#1184 | Graphics | 2.03 |
Comments
some aspect of the game were a little confusing (the blocks turning to stone when failed, but then turning right back when clicked again). However, the music was very nice. good job!
Hmmm... Thank you for bug reports... I'll have to look at that, pesky Chrome works fine here currently. I think it's related to my using more than one camera.
If you get a chance please try on Firefox or IE!
Very original, and I like the music. A little confusing at first, but you get the hang of it
I'm a sucker for piano music and puzzle games, so this was great.
Not really sure about this one. A lot of stuff that doesn't seem to be really connected with each other (background photo, then simple cube graphics, then the animated flames, and the music....)
Still I did keep playing for a while, so I guess it has "something" :)
I didn't really get the game mechanics and the visuals didn't seem to fit well together. The atmosphere was weird, which I liked, but I didn't quite get the game on itself.
Thanks for f/b... I just had that background hanging around... I think visual design is definitely my weakest point - though maybe there are others I can't even see!
Much of the art was just "first version" and then left like that because getting the 20 levels to work filled all the time available.
The core gameplay was pretty fun - I got to about level 9 and would have continued playing - but I don't like that the whole game restarts when you lose. (It's also hard to know how far you are away from losing.)
@cageinabird I was going to add lives, but that's tricky in this sort of game - you can always click an Orange and off to reshuffle and buy some time!
Perhaps I should have put unlock codewords for each level or something... or just a "start at level" feature
Lovely music and a good puzzle! I dont know if is a good fit on the theme, but a nice puzzle overall in my opinion.
Hey!
This is really fun! I wish I had a real mouse to play with.
I would warn that the penalty of 'mixing things up' when you fail on certain colours is actually a benefit as it reveals a lot of blocks and evens out everything.
I'm not sure if that was intentional. If so then great! Because i think it turned out to be a very cool mechanic in case of panic.
I think it's really good. If i could change anything I'd make it 2d. The 3d isn't really serving a purpose and it lokos a bit out of place with the lovely beach backgounrd. Coule be as simple as a little camera change in unity.
Anyhow, really nice entry! The first few levels move a little slowly but it ramps up into a really addictive puzzle game! :) :) be proud
Interesting puzzle game. Would be good to see a more polished version on mobile devices.
You don't need to play it in another browser, you just need to resize the window and it will work.
Nice concept, and nice music (which was not loud enough compared to the sound effects)
Made it up to Lil' Sebastian. Some things seemed a bit mixed up, but some solid puzzle gameplay with escalation.
@Lacaranian Grats on getting to Li'l Seb! good going. It's pretty manic by then.
@All I know it really needs 2 or 3 weeks polishing time and making things consistent... I used the beach photo because that's where I walked the dog on Sunday morning in middle of LD29 !
The unity web player does not play on linux. Can you please release a linux binary?
Hi. Have added Linux binary. I don't have a way to test this setup - apologies for that, but if you try it please let me know if it works!! thank you.
Awesome game! Congratz!
It's still a bit buggy (when colors not match it changes all color blocks to black) but its preeeeetty addictive =]
@Ken Ichi... That colours not match change blocks to black is Supposed to happen! That only happens if you fail to match Yellow, Orange or Purple... it is a punishment!
Pretty cool idea! It was nice to see how the gameplay is built up as you progress, with each new cube type having its own contribution to the game. I begun to lose it when the orange cubes arrived. Quite addictive gameplay other than that :)
@gre Theme is you can't see blocks below the top one on each column, until you uncover the top one... so you dig down to gain information, allowing you to remove the blocks.
Nice game. Piano track builds up tension nicely between levels. Enjoyable puzzle game.
Pretty fun! At first the game was very easy, but started to get challenging by level 5 or so! In the heat of the moment I would forget the number each color needed, so I feel some display on the cubes themselves would be nice. The mix up on failing to match orange cubes actually saved me once, so that punishment should be rethought! All in all, very fun!
@Snicklodocus yes the Orange punishment is supposed to be a lifeline, but its a desperate one as Orange and Purple both (slightly) speed up the upward sliding each time you fail...
The mechanics are really interesting and the game is fun, but the graphics are weird
Had a lot of fun once I figured out the "#/color" mechanic. The different themes were a little jarring in the overall presentation. Just wish I could have continued after losing a level instead of having to start back from the beginning!
Innovative concept and pretty addictive little game. I can't say I'm fond of the graphics or the music :(
That is a really interesting game. First i didn't have realized what to do. But the further i came the more I know what to do. But unfortunatly the second or third level with the purple blocks got me and my stones get burned at the top. That was really fun, thank you.
Interesting game play. Confusing at first, but after the first few levels, it becomes clearer. Nice music!
Decent puzzle game, making a mistake and turning all the blocks black can make it quite tricky, and panicky.
Nice concept, I like the way the puzzle element of the game slowly reveals itself through the first few levels. Lower penalty on failure (in terms and audio and restarting) would make the experience far more streamlined. Also developing a theme more linked to the idea of numbers (just using numbers themselves perhaps) would help communicate the mechanics to the player without the need for that side widget.
You must sign in to comment.
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
At first, I thought I understood the game, but as I progressed, I found that I didn't. The sound effects were waaay too loud compared to the music. Also, I tried playing it on Chrome, but the "CLICK to start" didn't work there. Firefox handled it well, though. :)