Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
3D Platformer in First Person.
"Parallel is the universe beneath the surface of every object."
Since it's built with GLFW and OpenGL, it IS compatible with Mac, but I do NOT have access to a Mac to port it. If anyone would like to help, it would be greatly appreciative. Otherwise, Windows Only.
Enjoy!
Downloads and Links
Ratings
![]() | Coolness | 62% |
#1092 | Graphics | 2.29 |
#1166 | Innovation | 2.12 |
#1201 | Theme | 2.00 |
#1236 | Fun | 1.78 |
#1236 | Overall | 2.15 |
Comments
The DLL has been added; it should be fixed now. If not, please tell me! OpenGL is evil in consistency across different machines.
Hm, it's not working for me. It just says "application was unable to start correctly (0xc000007b)"
"Application Unable to start correctly" error, any more missing dependencies? (Running 64-bit Windows 7)
"The application was unable to start correctly (0xc00007b). Click OK to close the application" on startup... :(
Really hard to navigate around. I could hardly get anywhere in parallell (delta issue perhaps?). Seemed like a solid experience though, and a well presented story. Color me intrested!
The jumping feels really odd. If you didn't respawn right were you fell it would be unplayable and it almost still is. Got to a ladder but I fell through it so I don't know how to go forward from there. The story seems interesting but there need to be something done to make the jumping better.
Fixed the error now (hopefully). 64-bit people were using their 64-bit opengl with the 32-bit application. Should be fixed now.
I get "Error. Failed to retrieve context version string" on Windows 8.1 64-bit.
Textures are flickering slightly. It is too hard to jump...
I couldn't move properly unfortunately, when I was moving it was like 5km each frame so I kept falling and gave up! :(
Couldn't launch the game :( I had a rather blurry error like 'the application couldn't start properly (0xc000007b)'
Crashed On startup "application was unable to start correctly (0xc000007b)"
Doesn't work for me as well. Crashes with the(0xc000007b) error. I think this is (still) a x86 vs x64 problem. I'm on a 64 bit system and the 32 bit game tries loading64 bit lib from my system.
Can you provide a 64bit build?
I tried a 64-bit build, but even on a 64-bit OS, I have a 32-bit OpenGL. Do you have any idea how to fix this?
works for me! the gravity is very strong and first person platforming is already hard enough! like the aesthetic a lot but even some basic audio would bring everything to life more
Same 0xc000007b error for me as well.
Also, might I recommend using .png files instead of .bmp? 158MB is pretty hefty for a game jam game, although the compressed size is obviously better.
I tried compiling for Linux, but got a load of compiler errors about missing methods/fields.
Thanks for trying HeroesGrave! Did you install glfw, glew, and glm? Sorry I can't do it myself, I don't have linux handy.
Sorry about the plug, but I thought I'd let you know I've (hopefully) fixed up the windows build of my game.
About your game: Can we have a copy of all the source code you used (including the Indigo Engine) because the github repo seems to have something different to what you used.
Unfortunately I couldn't run the game. It gave me a message: "This application was unable to start correctly."
HeroesGrave, yes, I've been working on the Indigo Engine since Parallel's release. Thanks so much for trying to help! Here's the code as it was when I released Parallel on github: https://github.com/CosineGaming/CodeIndigo/tree/10532cc8fc91e2de5b362d599b4c78c1a9d073c0. Important things about my configuration you should probably know: Needs to be run from the solution directory Top Level (Not /CodeIndigo/). The file 29.cpp is the file for Parallel, the file CodeIndigo.cpp is a file all commented out from another game I'm working on (I know, bad git practices, whatever) Indigo Engine is on CodeIndigo/Indigo/ along with the shaders on the Top Level. Requires GLFW, GLEW, and GLM.
You must sign in to comment.
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
I got a MSVCR120.dll error trying to run this. Sorry :(