Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Sea Snake Escape

by bvssvni - 48 Hour Compo Entry

I've been working on a back-end agnostic 2d graphics engine for Rust. It was my goal in this competition to flesh out some of the API and test the performance. Some of the features in the game were added during the 48 hours.

I used a font image as reference for hard coded polynomials, since the graphics engine does not yet support textures. Took it from the link

Downloads and Links




GreatBigJerk says ...
Apr 29, 2014 @ 9:41pm

Didn't run on OSX

poxpoxpox says ...
May 3, 2014 @ 12:26pm

It works fine for me on OSX.

Cool snakes!

vilya says ...
May 12, 2014 @ 8:51pm

Really nice to see someone using Rust, I've been watching it's progress from the sidelines with interest. It'd be great to read about your experiences making a game with it (especially on this short a timescale). It'd also be great if you could provide a Windows binary for the game though - I'm afraid having to check out & compile the game in order to try it out was a few steps too far for me (sorry!).

Jason Lay says ...
May 13, 2014 @ 1:01am

This was cool. But please provide a binary next time. It makes it easier to play!

aelita1992 says ...
May 13, 2014 @ 9:16pm

Nice experiment, a pity it's so difficult to run it for a beginner user. Still looking forward for future versions :)

Hempuli says ...
May 13, 2014 @ 11:49pm

Unfortunately no OSX here :(

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