Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Sinking Tower

by eugman - 48 Hour Compo Entry

Requires .net 4.0 and OpenGl. It doesn't seem to run for some, so I tried porting it to DirectX. Unfortunately I couldn't get the sound to work.

I'm hoping to see if I can port it to Linux soon.

How to play:
Click on the tower types below to select your tower. Then click above to add towers. The more towers you add, the faster everything sinks.

Tower types:
Base: just delays the sinking
Gun: basic turret
Cash: income producer:
Lift: has a negative weight, used to stabilize other towers
Multi: shoots in all directions
Range: shoots faster and longer distances

Downloads and Links




ix says ...
Apr 28, 2014 @ 9:42pm

Doesn't seem to work for me. Double-click on the exe, nothing happens.

sensenmann666 says ...
Apr 28, 2014 @ 9:42pm

great idea and well done! i liked it very much.

lorancou says ...
Apr 28, 2014 @ 9:59pm

Runs OK for me. Sooo, the towers sink, that's interesting. Would need to be more balanced to keep me playing, it's a bit too easy. But the idea is interesting!

Apr 28, 2014 @ 10:06pm

This is a pretty awesome prototype. Five stars for innovation, I love the idea, it's a really refreshing departure from the brainlessness of most tower defense. I would actually recommend at least considering axing the "lift" element, as I felt the game was much more interesting before I had built them, when I thought everything I built was bound to be impermanent. Also you might want to work on your art, since from the screenshot I wasn't expecting much. Oh and the music doesn't seem to loop. Nice job though!

eugman says ...
Apr 28, 2014 @ 10:15pm

Yeah for some people it doesn't run, I wish I know why. I was able to half port it to directx, so hopefully that helps.

I appreciate everyone's feedback!

eerongal says ...
Apr 29, 2014 @ 1:53am

Neat little tower defense-esque game with a unique twist.

blahoink says ...
Apr 29, 2014 @ 2:06am

really cool game design and a great idea. i played this for a lot longer than i thought i would. please continue development after LD, there is some serious potential in this

Marcellus says ...
Apr 29, 2014 @ 11:51pm

very cool game, too bad for the sound (couldn't have the open gl version to work)
I think you have something here, you should continue to work on this game

Tititesouris says ...
Apr 29, 2014 @ 11:59pm

Really cool idea, I wish there was a goal though, and the game becomes really easy once you started placing lifts. Good work.

ghostmaple says ...
Apr 30, 2014 @ 12:10am

Excellent idea for a game mechanic!

Jason Lay says ...
Apr 30, 2014 @ 12:28am

Wow, cool mechanic!

Zerkruemler says ...
Apr 30, 2014 @ 10:51am

Very cool mechanics. Highly innovative. I needed several attempts to survive the fisrt minutes, but when you have enough money nothing can happen anymore.
Maybe increasingly difficult enemies would be a good idea.

SecularBaron says ...
May 1, 2014 @ 12:27am

This is a really awesome idea. It's rare to see a defensive game with an innovative twist.

fermenter says ...
May 1, 2014 @ 12:28am

Neat gameplay concept. While brainstorming, I came up with the exact opposite idea, haha. I'd like to see some more balance as well. Keep it rockin!

Dreii says ...
May 1, 2014 @ 1:12am

This was actually a very unique and fun game! With some time and expanding on the ideas it could be something really cool!

kunzbe says ...
May 3, 2014 @ 12:26am

Interesting mechanic!

May 3, 2014 @ 1:54am

The concept is interesting. If there's update, I'd love to see it. :)

mystakin says ...
May 9, 2014 @ 11:13pm

Took me a second to get the hang of it, but I really like the strategy involved with the lift object. Bummer about the DirectX lack of sound.

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