Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
You control some sort of hovercraft and need to follow the track.
Use arrow keys to move the vehicule, and try to improve your total time.
PostCompo version let you realy go from one side to the other seamlessly.
Tools used : Unity 3D 4 - 3DSMax 2013 - Photoshop CS2
First time using Unity, but its a great tool, i realy like tweaking shaders.
Downloads and Links
Ratings
#525 | Graphics | 3.21 |
#618 | Fun | 2.95 |
#915 | Mood | 2.59 |
#928 | Overall | 2.79 |
#1056 | Innovation | 2.37 |
#1135 | Theme | 2.28 |
#1823 | Coolness | 33% |
Comments
I do love racers like this. Needs work but a great attempt for a first time unity game too!
Controls are not easy but maybe it's what you wanted to have.
Really fun that transition beyond the surface Nice Work!
That was fun. And the trippy space sections were a pleasant surprise. Yeah, the controls could be a little less "slippery". I know that is kind of the point, but it's maybe done to excess.
Too many inertia, so player can't run full speed :-(.
I like the level beneath the surface.
Adding arrow on floor, wall can help to find the right way.
Cool world and nice game! Would be a lot more fun with less slippery movement.. and was a bit difficult to know where to go in the space level.
The concept seemed nice, the controls were maybe a little too harsh, but with more practice they could've been more fun. I glitched out of the world once on the compo version.
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Liked the concept, but controls aren't really smooth :/
Specially in the underground part. There the control makes it really impossible to advance fordward unless you do it really slow. Took me 2 minutes to complete the track ^^
Keep working on it :)