Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Guide your battlecruiser through the tsunami. Kill all the enemies.
A, Z = move; Mouse = fire; W = continuous fire
Sorry, no level select yet! Use the level cheat: Press L to advance a level.
This game was made almost entirely in one day. I put in about 12 hours of work.
I found out that Oracle basically killed applets by requiring them to use a paid certificate. So, the applet WILL NOT work unless you use OpenJDK with IcedTea. Please use the standalone Jar.
UPDATE: there is now an Android version. It plays well, though the framerate sucks. I also added a continuous fire option for those playing with a touchpad.
Downloads and Links
Ratings
#53 | Fun | 3.87 |
#110 | Overall | 3.77 |
#242 | Innovation | 3.53 |
#276 | Graphics | 3.62 |
#374 | Mood | 3.19 |
#376 | Theme | 3.46 |
#507 | Audio | 2.85 |
#849 | Humor | 2.00 |
#1547 | Coolness | 45% |
Comments
I got an error while trying to run web version. Gave permissions but didn't seem to work.
Wow! Quite difficult with a touchpade. But I like the water physics a lot anyway. Seems like that they are even dynamic. Graphics are simple, but not typical programmer pixel art (you know, using MS paint and the standard colors)
Difficult, but very pretty and nice. Way the physics works with the torpedos/missiles is very interesting.
Couldn't get it to work on my machine because it was apparently made with an old version of Java - looks good though!
The game should work on any Java version from 1.3 up to 7. It was made with OpenJDK 7 and also tested with Oracle JDK 7. If the game doesn't work, could you please provide me with OS + Java version info, and stack trace if possible?
Brilliant game. I love how shooting down and up works with different physics because of the water, I like how that water is in waves, and the graphics are incredibly stylish. It feels so satisfying to have the high-arching torpedoes hit :D
This was surprisingly addictive. The vector style graphics albeit simple work very well, especially the water.
The nice variety of enemies made it feel feel fresh for a long time. Really liked this.
Like someone else mention, I was also unable to run it as an applet. Sometimes, when I died mid-level, it would respawned me and go to the next level. I'm not sure if this was intentional or not. But anyway, this game is pretty amazing.
This is a great concept, really well executed. Two features that would be nice to see, separate weapons into guns (air only) and torpedos (water-to-water or water-to-air), and give the player the ability to drop underwater a small amount (to dodge mines and execute underwater to air torpedo attacks!
This was great, one of my favorites so far. I'd definitely play an expanded version of this. More enemies, weapon types, upgrades, etc could make this a big hit!
Really interesting project and it makes so much fun to play it :D
Brillaint game. Well polished, and a lot of content! A good difficulty level too, and nice variety of bad guys. I really had the feeling of being on a tiny vessel in the Atlantic. Nice physics. Maybe some kind of story would be nice...
love it . its the longest ive played on an entry yet.. as with every applet i try to run now (including my own) i get this in the console..
java.lang.NullPointerException at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
but it still works.. 1.7
good job man :)
Score 1555 ! It's a pretty solid arcade game, could be made into a full little game. I could watch that wave animation all day :)
I love this game! The graphics remind me of how good programmable graphics can be. I also wasn't expecting the bullets to be physics enabled, which was a pleasant surprise.
I checked out your game because I saw the GIF you posted and the game looks really interesting, and IT IS! I made it to level 10.
This is a great example of how you can make an awesome game with little to no art but with nice polishing and gameplay. I really like the bullets physics and the variety of the enemies and all, but the best part of this game is the tsunami waves mechanic. Brilliant idea!
This is a really fun and unique shmup and I'd love to see this made into a complete game! Great work for a game made in 12 hours. Keep it up!
I love how smooth gameplay is, as well as the looks. You've done a great work! :)
Really really well done. Think you may have something very special on your hands :)
Love love love love.
Played it both on web and android.
Controls
- On web the mouse and keyboard controls work well
- But the touch controls are a lot more fun! Really well done, I like the simplicity of being able to only move left/right but using the waves to take advantage of height.
Graphics
- Really good use of colour and shape. The bubbles are a really simple and beautiful way to separate the water/air.
Gameplay
- Like a battleship level for geometry wars!
- The enemy patterns are really fun, I like the guys who bob up and down from the surface, makes you battle on both fields.
- I think the simplification of torpedos/missiles into one is a good thing.
Well done you!
I can't think of anything that could have been better in this game. Great job !
I found it a bit weird to be able to shoot in water but not through waves... I think that broke it all but the concept is nice and graphics looked cool!
Pretty fun. I dig the oldskool vector aesthetic, very arcadey. The gameplay is fun too, and the concept of being stuck on the waves that are affected by physics is interesting.
really cool. gfx are simple but really clean. and the "wave" is really realistic ... great game.
Movements based on the moving line is a great idea, found missiles quite hard to fire when in a wave du to the only air or only water side. Graphics got me too
Wow. Welcome back to the 80s. Now I know what I missed. :D
Awesome game.
Really enjoyed playing this, and the difficulty curve seemed pretty good to me. I never could quite tell if there was some interesting bending effect happening to bullets as they moved through waves, but irrespective the bullet collision rules (eg can't exit waves) are cool. Twitch stream here if you are curious: http://www.twitch.tv/omgwtfgames/c/4177912 (second half).
Like this game. The controls on Android are a bit wonky though.
Woah-ho-ho! Nice! Probably one of, if not, my favorite. Nice job with the art, I love it. The waves are really nicely made, and all the subtle effects really add to it.
You got the feeling of an old-school vector arcade game down perfectly with this game. It's a ton of fun, and adds enough variety & mixups to avoid feeling like just another 360-degree shooter game. The fact that bullets can only travel through the water's surface one time compliments very well with the kinds of enemies in the game (and with the fact that you have to ride on the wave in the middle of the screen), and having bullets arc in the air and travel straight in the water is fantastic (allowing you to bypass hitting the surface too many times by just shooting upwards, but with the added challenge of having to aim! Such good design!).
I'm also blown away by the fact that you were able to make this game so quickly. You made a pretty smart choice with your presentation, as having simple sounds & visuals serve the game rather than hamper it. Overall, great job!
The game would sometimes freeze for a few seconds after I shot something, but it didn't always happen.
Love the wave effect.
It's a good start, but it deserve to add more game mecanics.
Oooh, nice nice.
I might grab the source to take a look.
It got pretty hard quite fast. I disagree with people saying there's not enough variation.
Hmm, this one's so retro I'm scoring it high on mood!
great effect with the waves!
Just add some frantic chip music.
Hey this is really cool! Gameplay seems unnecessarily slow to me, but after level ~6 or so it becomes really interesting with the amount of enemies that appear! The enemies are varied and makes for interesting gameplay, especially with the bullets that die between water/air, really cool! Impressive work in such short time!
Great style and nice mood! Despite the minimalistic graphics it looks really nice and is one of the highest ranking games in Graphics for me this time.
P.S. I like the compo version explosions more than post-compo, they were awesome!
Absolutely awesome game, it's mechanics are simple but allow for great depth. The graphics and sounds all play together to create that awesome retro vibe. Really like it.
excellent. Really tough though, didn't get too far - but very nice art, sound and gameplay
Very jiggly, very fun. Not as hard as I had anticipated, but that's not a bad thing.
Simple but clever. It's slow to get going, but is very fun once the difficulty ramps up.
Very cool colourful ans smooth graphics. Sound effects are also very good. Well done!
Really solid entry, I had a lot of fun with it. I like everything about the design, especially how paying attention to the waves becomes more and more important as the game progresses. I was impressed with how balanced it was for 48 hours. I would've liked a little bit of music to strengthen the mood; even a short little ditty at the start of levels does wonders.
Hard, yes, but never unfair. Smart game mechanics served by controls that work perfectly. I love the art too. It's just missing some speedy music.
The moving water line and bullets that are divided into above/under water are interesting but the game just didn't keep my interest for very long. Couldn't tell you why, other than that it was really easy.
great game !!! I love the way you can manage you can change your position in 2 dimension with just one dimension control (ad). This cosinus waves are a great idea and you managed to design fun ennemies to wotk with it. congrats, imho the game deserve a much better overall position.
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The use of vector style graphics, the sound effects, and the overall gameplay gives it a very nostalgic feel, while all the animations and movements give it that modern spin. Locking the player to the water line is a good mechanic, especially when enemies can drop mines there. Good job overall!