Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Feel free to increase the screen size.
Controls are in-game.
Downloads and Links
Ratings
#618 | Fun | 2.95 |
#632 | Overall | 3.11 |
#693 | Theme | 3.11 |
#820 | Humor | 2.06 |
#836 | Mood | 2.67 |
#917 | Innovation | 2.58 |
#932 | Graphics | 2.58 |
#958 | Audio | 1.80 |
#1877 | Coolness | 30% |
Comments
Cool game-- could use a bit of stat balancing. For example, you totally nailed the initial running speed, so the player isn't going to want to make it even faster. And upgrading defense and vitality isn't too helpful, since the health regenerates pretty quickly anyway.
But yeah, a bit of polish to the gameplay and visuals/audio, and you could have something really great!
Bit easy but very fun. Could have done with some music and particles.
Neat game! Programmer art A++++++.
Nitpick: maybe I picked the wrong stats but sometimes it felt like the monsters sometimes took too long to kill.
Could be harder I was putting almost everything in strength and didn't have any trouble. Nevertheless fun game
Easy but fun. As mentionned, overall balance is a bit iffy. I actually think reducing enemy HP and dropping the stats system altogether would have improved the experience.
Still, good job!
Neat looking game! It had a nice dark look to it, and I had a pretty good time playing. Like others said, the balancing could use a bit of work and tweaking. I was able to stack most of my points into strength with a bit into agility (just so I could get around faster) and had no trouble going through the game. But it's a nice little game and was straight forward to control. Sort of Hotline Miami-ish! :)
You must sign in to comment.
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
Pretty good concept. Some bugs though. Like I could never really get attacking to work.