Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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by IndieST - 48 Hour Compo Entry

Shells is a short physics game trying to tell some philosophy in 5 minutes.

WASD/Arrow keys to move;
Num1/2 to switch shell.

In the web version the pause menu doesn't work properly. So DO NOT press ESC unless you want to freeze your game forever.

Downloads and Links




Apr 28, 2014 @ 9:49pm

How do I get past the part with spikes on the floor and the ceiling?

friken says ...
Apr 28, 2014 @ 10:38pm

Nice wor!, Interesting exploration of the theme. The music was well done. The switching mechanic is fun as well.

friken says ...
Apr 28, 2014 @ 10:39pm

Nice work!, Interesting exploration of the theme. The music was well done. The switching mechanic is fun as well.

petey123567 says ...
Apr 29, 2014 @ 4:49am

Totally rad; my favorite so far!

olkeencole says ...
Apr 29, 2014 @ 4:50am

Good job! Really like the concept.

Switchbreak says ...
May 1, 2014 @ 2:22am

Couldn't get past the part with spikes on the floor and the ceiling, jump height didn't seem to be variable.

Nice design on the colors and font though!

May 1, 2014 @ 2:23am

This was a very interesting entry. I liked what you where trying to do. The only really hard part for me was the resistance part. Overall short, but interesting.

Empyrealhell says ...
May 1, 2014 @ 2:24am

Awesome game. I liked the switching mechanic, and you explored it in interesting ways. The music was awesome, and I love the interpretation of the theme.

LandoSystems says ...
May 1, 2014 @ 2:25am

Nice work, the music helped set the mood and it had some challenging parts.

VictoryGarden says ...
May 1, 2014 @ 2:29am

This had a nice feeling, and I enjoyed the simple puzzles... needing to switch mid-way, and the like.

Did you mean to have it end at the "fall into hopelessness" part? To the best of my knowledge you can't get any farther than that (since what I expected, that I'd be able to swap between hard and soft shells and figure out how to float between the spikes, did not work)... but it looked like there was more levels.

Still, I appreciated the message before it became so nihilistic, and the movement and ambiance were good. Also, it was a nice interpretation of the theme... each shell is in a way "beneath" the other, rather than having the usual representation with a single surface. A solid entry.

ocmu says ...
May 1, 2014 @ 2:31am

Fantastic game. absolutely great for such a short experience. To nitpic, i wish you could adjust the height of jumps for some of the spike areas -- so if you held jump longer you could jump a little higher, or depressed it quicker for a short jump. I love the changing shapes though. Brilliant effort!

ElStevo says ...
May 1, 2014 @ 2:42am

When I saw the square shell, I immediately thought to the impossible game...

Dreii says ...
May 8, 2014 @ 4:21am

Super cool entry! loved the sounds and the switch mechanic was neat.

SimianLogic says ...
May 17, 2014 @ 5:49pm

Enjoyed the platforming and level design, couldn't stand the pretentious preachy "philosophy." Should probably teach the quick-swap between the two since it's such an integral mechanic.

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