Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Cave Invasion (Text-based)

by Skencer - 48 Hour Compo Entry

A warrior fights his way through a cave. Can he get out alive? /******* Controls *******/ Type in single words to perform actions. remember "help" is your friend. Apologies to those wishing for a in-browser, I only know how to make it a downloadable executable. :(

Downloads and Links




FuzzyWuzzie says ...
Apr 28, 2014 @ 2:46am

There is a serious lack of text-based games here! I had so much fun playing this! I think the only thing I could suggest would be to add a list of possible actions to every input screen (like a line above the input or something). I know it's not traditional for these types of games, but it would certainly speed up the gameplay (I had to type "help" almost every time I wanted to do something. At least that command was there!).

Apr 28, 2014 @ 2:58am

it would have been great also if you could abriviate the actions. typing fight/flame/attack/heal for the 100th time is a little annoying - f f a h would be more user friendly. :)

tiffi says ...
Apr 28, 2014 @ 2:59am

Really cool text-based-game. Totally enjoyed it AND the help command was my best friend!

Crefossus says ...
Apr 28, 2014 @ 3:09am

This is really well balanced overall and has a great tutorial area! Getting to the recommended level was a little long for the 2nd cave level.

omaha says ...
Apr 28, 2014 @ 3:11am

Link says web, but I'm landing on a google share for a .exe.

Is there a web build? *crosses fingers*

mashedtatoes says ...
Apr 28, 2014 @ 3:24am

I think he just went with the default field when submitting.

Skencer says ...
Apr 28, 2014 @ 3:38am

Yeah sorry it said required field and this is my first time on Ludum Dare so I just put it in there. I put a comment to it in the description so as not to confuse anyone else. sorry omaha.

Nep says ...
Apr 28, 2014 @ 4:00am

I stare at my computer monitor all the time and it never dances.

kevincorrigan says ...
Apr 28, 2014 @ 4:09am

Nice game, it closed on me while i was fighting slims, but it was fun.

jtpup0 says ...
Apr 28, 2014 @ 4:30am

needs an actions list, but other than that enjoyable and interesting

gikdew says ...
Apr 28, 2014 @ 7:11am

I love txt games!

Almost says ...
Apr 30, 2014 @ 7:39am

You're required to have at least one link for the game, but you can change the name from Web to Windows (or anything). Changing the name of the link should be fine to do even now.

Almost says ...
Apr 30, 2014 @ 7:51am

I didn't realize that "help" was a thing until I read it here, it would be nice to say it or a list of valid commands
when I type an incorrect command.

I also discovered that I can repeat actions by pressing up and enter (probably a quirk of the fact that it runs in a terminal) which is super convenient

It lists me as healing for more than the amount that I am hurt and enemies taking more damage than they have health remaining.

It also says that fight / attack are not commands in the game instead of saying "I can't do that right now" if I just try to do them at the wrong time.

Skencer says ...
Apr 30, 2014 @ 5:31pm

Firstly thank you for the feedback. I was hoping that saying "if you're confused ask for help" at the beginning would show people the help command, but I can see that it's a bit too vague.
for the healing thing, I could change it to ammount healed as opposed to ammount able to heal I had decided not to but may actually change that.
Lastly for the fight/attack thing. it should say that they aren't commands inside of combat/cave as opposed to in the game.
Are these things considered bug fixes that I can change even now?

Ellian says ...
Apr 30, 2014 @ 6:25pm

Can't run the game, it says I'm missing MSVCP110.dll :(

Skencer says ...
Apr 30, 2014 @ 7:25pm

yeah sorry about that Ellian. That happens on occasion but after looking up a lot of different things I can't find any way to fix that in the program. It's really unfortunate.

Nichii says ...
May 1, 2014 @ 10:23am

This is a cool text-based game. I loved the dialogue XD

May 2, 2014 @ 6:47pm

Cool idea, however the mood setup in the first part of the game is not really reflected in the combat of the game. I do however like the way you handled the mechanics of combat. Only the continue function was not really explained.

Boodog says ...
May 5, 2014 @ 4:21am

Nice! I haven't seen many text-based games lately!

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