Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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by chrissou - 48 Hour Compo Entry

Save the world from Karakrian! Go underworld and kill the ghost, but before you must acquire enough underworld power by killing monsters. Upgrade your weapon before summoning Karakrian. Remember you can go back to the surface to get life back by killing wildlings. Enjoy (No sounds in the game) Made with Phaser JS

Downloads and Links




pancakecity says ...
Apr 28, 2014 @ 7:33pm

I really like the whole underworld/overworld transition.

lonewookie says ...
Apr 29, 2014 @ 2:46am

The world transition is cool. A smooth, well-made endless runner. Is there a particular reason you don't get hurt by the deer and bunnies?

Apr 29, 2014 @ 4:12am

Solid idea!

chrissou says ...
Apr 29, 2014 @ 8:25am

@lonewookie : The upper overworld (surface) is peaceful, you can kill bunnies and deers to get life back. The are not harmful since I wanted a distinction between the two world :
- You fight hard and loose life in underworld
- You can regain your life in the overworld (but you loose UnderworldPower way faster)

Xorr says ...
Apr 29, 2014 @ 10:06am

Oh Ma Gaaad, i love so much your concept

Tanner says ...
Apr 29, 2014 @ 12:08pm

It's quite hard for me, but I like it.

BadgerPriest says ...
May 1, 2014 @ 1:50am

I'm getting a bug where when I hit enter to restart after losing, it puts the underworld demons on the safe surface

chrissou says ...
May 1, 2014 @ 11:42am

@BadgerPriest : Thanks for the bug report, it is now fixed :)

gre says ...
May 2, 2014 @ 9:54am

I love the concept and the take on the theme, it is like a mix between themes "Beneath the Surface" and "Two worlds" ^^
Gameplay is simple but very cool!
That firing could be a bit faster I think, polish a bit the UI and graphics and you have an incredible game!

mrspeaker says ...
May 2, 2014 @ 3:49pm

Good work - a lot of interesting ideas in there! Reallly needs some sfx though ;)

TeamEagle says ...
May 18, 2014 @ 4:10pm

The transitioning is pretty unique in combination with keeping something up and deciding when you should switch.

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