Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Monster Caves

by Strandmullen - 48 Hour Compo Entry

This is a roguelike where you venture deep into a cave and defeat monsters and find powerups to level up. Permadeath, turn based combat, random levels, variety in monsters and powerups.

Controls can be found in game.

Extract content from "Monster".
Run "Monster Caves.exe" to launch game.

Please report any issues.
Any feedback is much appreciated.

Downloads and Links




Maek says ...
Apr 28, 2014 @ 2:27pm

Cool game idea. Please vote for my game.

Kragnir says ...
Apr 28, 2014 @ 2:31pm

Seems to be a bit unbalanced. Your actions don't make much difference and the only thing that really matters is how lucky you are. Try to add some more interesting choices to the game.

NikinCZ says ...
Apr 28, 2014 @ 2:55pm

It was fun for me, but it's typical dungeon game, which is not anything new and does not include anything new. But it was really funny for me!

kratorspore says ...
Apr 28, 2014 @ 3:01pm

I found some nice aspects to this game. I liked how one of the key strategies was not to get surrounded and also I liked how the level became revealed once you killed all the monsters on it. Some different terrain would have been cool.

Havacore says ...
Apr 28, 2014 @ 3:22pm

Nothing too special. I tried attacking and lost most of my HP by the time I killed the guy, so being able to attack is a pretty useless strategy, and you basically just need to be lucky with where you're going.

Tipyx says ...
Apr 28, 2014 @ 3:45pm

I like rogue like, so I only can like your game :D. Too quiet, but the base are here :)

thx4nothing says ...
Apr 28, 2014 @ 5:29pm

I also wanted to make a turn-based game :D
I like the idea and it is fun to play but it is repeating.
If there would be some kind of labyrinth it would be more fun. I think that it has potential.

Apr 28, 2014 @ 7:01pm

reached level 9 :) - it is quite fun, but as Kragnir said, it's too much luck based for my taste.

otato says ...
Apr 28, 2014 @ 9:13pm

Its a decent start to a roguelike, but you really really need some terrain and escape abilities or something. It felt like being thrown into a blender to see how long you can survive without being able to escape from the enemies.

Cosine says ...
Apr 28, 2014 @ 9:48pm

What am I supposed to do?

Gravity Games says ...
Apr 29, 2014 @ 2:48pm

Eh, its more or less just a typical dungeon crawler, with no real specific twist or usage of the theme. It was fun, but bland and forgettable.

Delca says ...
May 1, 2014 @ 9:36am

Although I like the roguelike side, I could not go further than the 9th level because my character was either too weak or too damaged to continue; balancing a game can be pretty hard.
Some audio could have been nice, on hitting/being hit for example.

CodeNMore says ...
May 11, 2014 @ 6:55pm

Not a bad game, kind of fun!

Jason Lay says ...
May 17, 2014 @ 2:26am

Neat. Really didn't get what was going on though.

607 says ...
May 17, 2014 @ 10:16am

Once I had developed a bit of a strategy I got 10 levels deep, player level 13. It played well, I didn't really get why you could see the whole room after killing all the monsters though. I like how you get more strenght and armor and can refill/strenghten your health a little bit, and how the enemies keep getting stronger too. At first I didn't get that you actually had to battle them, so the enemies were way over leveled in only 3 floors. But of course that's a good thing, because it makes you fight and strategize. Some music and sound effects would be good.

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