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In Mole Empire you are playing a mole, who can fight other creatures (most of the time other moles ^^) and can become stronger by finding power ups and loot.
There is also an ingame editor!
And you can add new items and enemies via ".ini"-files.
I worked alone on this game, my sleeping time was around 6h or so :D.
The only borrowed things in the game is the Font (alagard.ttf) and a little LUA library to convert tables into strings (TSerial.lua).
Technical features: I implemented a tile-shader engine, which can show up to 4096x4096 tiles in realtime (zoom don't effect performance). I also combined this shader with an 2d light raytracer to cast pixel shadows.
I don't have a compiled Version for Mac/Linux yet, but you can run the ".love"-files in these systems with the love2d interpreter: https://love2d.org/
Have fun!
Downloads and Links
Ratings
![]() | Coolness | 100% |
#139 | Graphics | 3.91 |
#215 | Mood | 3.47 |
#235 | Overall | 3.54 |
#285 | Audio | 3.19 |
#330 | Fun | 3.30 |
#354 | Theme | 3.49 |
#542 | Humor | 2.45 |
#783 | Innovation | 2.74 |
Comments
I like shadows and mood (sound/fx) a lot. I'm kinda bad at the game though and the character moves slowly to reset so much :D
Everything about this is awesome! The spiders seemed to be a little too powerful though, unless I'm missing something...
I liked the lighting effects, it gave it a nice atmosphere. I got owned though haha. Maybe a little faster movement would be nice.
Really nice concept. Not many games you see with a mole as the protagonist! Great artwork though, and the shadows are very atmospheric, fitting for the character you play. Would be interesting to see how you develop it from here. Now if only moles had longer arms!
I did have a visual issue with the game though, unfortunately. Looks like a case of "shadow acne" as I've heard it referred to, where the shadow mapping results in lots of lines.
@loggs2: the movement increases when you get the right power ups.
I are sirius mole doing sirius business.
Cool game, sound and overall atmosphere.
Good game in style and gameplay. Reminded me of the thrill of Diablo-games somehow. So I think it will be great, if there be generation of cave for more replayability.
Graphics were excellent although it was an ultra challenge for me to nab those bats(I think bats)
That was really fun to play and the graphics are great too. That's a good game you made there.
I liked the technology used, although I experienced lots of visual glitches - about once per second - (my computer is a MacBook Air, if it helps).
I confess I didn't enjoy the combat. The first spider killed me right away, I don't know if there's any strategy involved. If there's some sort of strategy, I did not find it.
I really dig the music! Amazing work for a compo entry. The game is hard but fun.
I also get a lot of graphical glitches on OSX.
Great ambience. Nice little game and the shadow effect is just WOW.
Fun game, great atmosphere. The shadows render the thing really nice
This is a great job, congratulations for the editor.
The mole hitbox is a bit weird, that's all the negative I can say about this game. Well done.
Great job, the lighting and the artwork are fantastic. Fun to play!
The shadows make the game look and feel great! Very difficult too, I was not able to kill the spiders ;p
Excellent. Best game I've played so far. I enjoyed exploring.
The game seems to freeze for me on the "You are Death" message.
Awesome game!!! Feels very complete, and an editor!! Great sense of atmosphere created by the shadows :)
Oh ! A very good game. A little like Zelda ! The music during game made me think a little about the Godfather. Nice job.
"You are death" he he.
Oh ! A very good game !! A little like Zelda ! The music during game made me think a little about the Godfather. Nice job.
"You are death" he he.
"You are death!"
Nice game! The light/shadow-casting didn't work well on my machine, but I love what you did! Great job!
Great Game! I like the shadow effects. The soundtrack fits the mood.
I am death! Badass game, I can see this really developing into more. Loved the overall feel.
Couldn't get past the spiders sadly, tried 5 times but I suck :( But there seems to have various enemies, nice shadow effects, the music was perfect and the animation really worked well.
Impressive performance for a Love game, I didn't know you could do such cpu intensive calculation with it. I played a lot with the editor too, it was way better than what I use for making map. Nicely done!
Those spiders where pretty rough. The cast shadows looked nice and smooth. Nice job.
Nice look and atmosphere! A bit too difficult for my taste though...
Great game. It looks good and plays well. I would replace the sound effects, as they don't go with the music too well.
Could not run your game :-( Here is the error message:
~/Games/LD/LD29/MoleEmpire$ love mole_empire_0.1.0.love
[string "conf.lua"]:6: attempt to index field 'window' (a nil value)
Error: [string "main.lua"]:12: attempt to call field 'setDefaultFilter' (a nil value)
stack traceback:
[string "main.lua"]:12: in function 'load'
[string "boot.lua"]:310: in function <[string "boot.lua"]:308>
[C]: in function 'xpcall'
@caranha: I suppose you are using Mac or Linux with the Love2d interpreter. So i think the problem is, you have an older version, maybe 0.8.0? Because the "window" object is new since 0.9.0. On love2d.org you can download the newest version.
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Really great atmosphere and pretty solid gameplay. The best part is easily the editability factor, more games should have features like that. The graphics sometimes break a little but otherwise very solid.