Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Avenge Them!

by BoTreats - 48 Hour Compo Entry

Dawn the armour of the knights to find your family's murderer! You will surely die trying, so make the correct choice! WASD to move, Space to execute!

All content made with Unity, Visual Studio, GIMP, sfxr, and MilkyTracker.

Downloads and Links




Apr 28, 2014 @ 11:59pm

I respect that senselessly murdering an innocent is not explicitly identified as as a failure.

BoneDaddy says ...
Apr 29, 2014 @ 12:14am

You gotta get both endings to get the full effect of this game. Clearly you're a man who understands honour. I liked the smoke puff effects a lot.

Zeta says ...
Apr 29, 2014 @ 1:12pm

That death screen though :P Well made!

Andrew Adams says ...
Apr 29, 2014 @ 1:14pm

Short but effective.

Clinthoney says ...
Apr 29, 2014 @ 1:17pm

Loved the work in the graphics. But however I was unsure what I was supose to be doing (Because I did not read the note) Which most average players will skip if possible or just not read it at all.

Cake&Code says ...
Apr 29, 2014 @ 2:40pm

I think the core concept is very cool, but the game is yearning for variety! After the first kill it would be nice to see perhaps some of the other patrons realize you are there to kill and try to stop you, or to add some kind of scenario where there is a time limit or something.

It would also be nice if the movement had been smoothed out so that holding a directional button would animate without the start-stop effect. I hope you keep on working to polish this up! :D

kbm says ...
Apr 29, 2014 @ 2:41pm

Short, simple, nice idea. I liked it! :) Well done!

ComicSans says ...
Apr 29, 2014 @ 2:49pm

The smoke and audio really work with the dark theme.

xandy says ...
Apr 29, 2014 @ 3:26pm

very good atmosphere with the smoke and music! finding the knight was a bit too easy. maybe only hints instead of an image?

elliottd says ...
Apr 30, 2014 @ 12:42am

that shit is dope as fuck

rylgh says ...
Apr 30, 2014 @ 9:08am


XenosNS says ...
Apr 30, 2014 @ 12:40pm

Love the idea of sneaking in and finding the knight.
I wonder how often they trip on those codpiece cape things.

Dominator_101 says ...
May 1, 2014 @ 9:21pm

Had really nice smoke effects. Was kind of easy and short, but good!

mrexcessive says ...
May 3, 2014 @ 11:40am

Hi. Great idea. Think maybe the first level is a bit big, but found him in the end. Love the atmosphere, very nice layered smoke and music.

mark.goetz says ...
May 7, 2014 @ 4:02am

I really like how you use the smoke and music to get your mood across. And it seems like the antagonist is randomly generated each time? I'm in agreement with there needing to be some visual polish - the main character's walk animation, the blockiness of the dialog font, the death effects, etc. - as well as polishing of the concept - where are you, why is it that the other knights would come kill you, etc. There's actually an Adult Swim game called Westerado that has this basic gameplay mechanic, and it would be really cool to take your medieval spin on it and flesh it out a bit. Nice work!

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