Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

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Speak Softly and Carry a Big Stick

by shyupuff - 48 Hour Compo Entry

Speak Softly and Carry a Big Stick
WASD or Arrow Keys -> move & jump
space -> attack
Made with:
Unity, C#, Photoshop, sfxr, cfxr, the internets.

Downloads and Links




manabreak says ...
Apr 28, 2014 @ 4:52am

I don't know what to say :D The controls were a bit iffy. The game is... absurd, is that the right word? Let's go with absurd. I liked the doodle-y graphics, though. :)

deathray says ...
Apr 28, 2014 @ 4:52am

Controls don't seem to work for me.

aeveis says ...
Apr 28, 2014 @ 4:55am

funny, like the art!

cr2crstudios says ...
Apr 28, 2014 @ 5:37am

Strange concept (hunting marshmallows, man!) but cute and entertaining. :)

Jonochrome says ...
Apr 28, 2014 @ 5:40am

The collision detection feels pretty broken. But the art style is charming, and I chuckle at the idea of murderously slaying marshmallows.

Slader16 says ...
Apr 28, 2014 @ 5:48am

I thought it was a pretty decent game, I really liked the art style!

Apr 28, 2014 @ 5:48am

Great look to the art. If you keep working on the game you should be able to kill graham crackers and also chocolate and then make some smores.

DrPrettyPatty says ...
Apr 28, 2014 @ 5:52am

The art is great! Like others said the collisions could use some work but I like the idea, especially the oddness of it all :)

jtpup0 says ...
Apr 28, 2014 @ 5:55am

I got my ass kicked by a marshmallow today, anyway I don't see the relevance to the theme but sometimes we don't have to in order to witness a masterpiece. Great job.

furriKira says ...
Apr 28, 2014 @ 6:15am

Well, it took time to muderously kill a marshmellow. Got 3.

terraco says ...
Apr 28, 2014 @ 7:04am

Not horrible

Brian Corr says ...
Apr 28, 2014 @ 7:18am

As others have said, this game has slightly funky collisions and a great look.

Seriously, it looks great. I'd prefere if the lines were a constant thickness, so that the character didnt' stand out from the background.

I really like the marshmallows' behaviour, the way they jump around and they can get cornered. It made things tactically interesting.

Great effort, good compo entry. You should be proud!

orangepascal says ...
Apr 28, 2014 @ 9:48am

love the graphics! :) simple but effective. Scored 8 !

Almost says ...
Apr 28, 2014 @ 8:57pm

It's hard to tell if I'm constantly missing my attack or if the enemy has more than one point of health. I think the damage area is smaller than the attack looks.

DarkMeatGames says ...
Apr 29, 2014 @ 9:35pm

Loved the art style. Combat was a bit frustrating, but I'd love to see a more polished game with this aesthetic. Nice work!

snooze82 says ...
Apr 30, 2014 @ 3:52pm


Figglewatts says ...
May 2, 2014 @ 11:01pm

Art is a good style, game could have been fleshed out more though.

Maniulo says ...
May 12, 2014 @ 6:43pm

My record is 2 murdered marshmallows. The only way to actually slain them was to get them cornered.

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