Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
The polish of the game is beneath the surface.
Yes, I over-scoped and ended up with this.
It barely has win/lose conditions, but submits anyway.
Notes about the game:
Yellow small boxes is ammunition.
F for flashlight.
Scroll wheel derp.
R for reload.
Monsters has a shitload of hitpoints.
Lose condition: Get eaten.
Win condition: Get to the escape dropship(Not the one you spawn in. Possible, but that's cheating!)
Downloads and Links
Ratings
#457 | Graphics | 3.31 |
#852 | Mood | 2.65 |
#936 | Humor | 1.89 |
#1119 | Innovation | 2.22 |
#1167 | Overall | 2.43 |
#1218 | Fun | 1.89 |
#1252 | Theme | 1.63 |
#1359 | Coolness | 48% |
Comments
A good effort with the modelling, but I can see how you've over-scoped. Better luck next time!
Impressive graphics and animations given the time span! A little audio would do wonders though. I think with a little better scoping, next LD you'll create a really cool game!
Too bad you ran out of time, because you really got something going here.
Has a win condition, has a lose condition. That's more than many games have :) You finished on time, good. Would have wanted more action right away.
Very cool intro :)
I like seeing people shoot high in ludum dare game, so many are super small so they can be sure they finish. I like the start that you have here. Would like to see it when it is more finished.
good work
webplayer without mouse lock is unplayable, you can just move around, but as soon as I try to fire, webplayer will loose focus
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I am sorry I forgot to lock the mouse cursor to the web build.
Will try to do that later :)