Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Lost Beneath

by ndebruyn - 48 Hour Compo Entry

You are a mine worker trapped in a mine and need to get out another way. You have a torch as your only source of light.
Collect oil for your torch in these long lost caves.

Watch out for DARK CREATURES moving around in these caves and hurry up, if your light goes out you DIE!!!


Downloads and Links




someone says ...
Apr 28, 2014 @ 6:41pm

Nice game. Good atmosphere.
Collision is a bit dodgy though. Took a while to figure out the double jump as I kept sticking to the walls.

nerdybirdy346 says ...
Apr 28, 2014 @ 6:44pm

That was a lot of fun! I loved the graphics in this game.

Apr 28, 2014 @ 6:44pm

Your jumping mechanic is really weird - the double jump seems to go higher if you tap quickly rather than tapping at the peak of the first jump. Made Level 2 difficult at first!

That aside, I love your mechanics and I love how the light dims as the oil goes down. Your graphics are great too!

Cosine says ...
Apr 28, 2014 @ 6:53pm

I couldn't get past the first staircase! The collisions seemed weird. Loved the dynamic DLL loading, wish I'd done that myself! I shall inspect your source.

Zupoman says ...
Apr 28, 2014 @ 6:55pm

The graphics look slightly childrish for me, but the game is good and playable. Also the jumping mechanics are interesting.

Zupoman says ...
Apr 28, 2014 @ 6:57pm

The graphics look slightly childrish for me (but not bad at all), but the game is good and playable. Also the jumping mechanics are interesting.

DustyStylus says ...
Apr 28, 2014 @ 7:04pm

Hehe, curious jumping mechanic! (mid air jump) Really nice polished feel to this, well done. :)

AdamCClifton says ...
Apr 29, 2014 @ 7:40am

I liked the light mechanic, tho the weird collision made things difficult.

Will Edwards says ...
Apr 29, 2014 @ 9:35am

(Not entering this LD so can't vote :( )

I was struck by the use of 3D drawing for a 2D game with a nice light!

I tried to do something similar a long time ago for a mini and I think the approach under-explored, so it was fun to watch the video you just posted on the main page!

CodeNMore says ...
Apr 29, 2014 @ 3:20pm

Cool! Liked it!

SuperIzzo says ...
Apr 29, 2014 @ 4:20pm

This game was very good. I especially like your level design and it's very misleading, when in fact once you've died a couple of times on the level you face palm at how easy it actually is to get trough. Graphics are perfect, and the audio creates the right mood, but is very repetitive and after a while feels like a drill. It's one of the few games I've played that has so many levels, good luck.

ndebruyn says ...
Apr 29, 2014 @ 4:24pm

Oh wow, thank you all for the great feedback.
I did not spend too much time on my character jumping mechanics but will definitely fix it when I take this game further. Thank you all.

Boodog says ...
Apr 30, 2014 @ 4:42am

Nice game. The graphics were well done! :)

MunkeeBacon says ...
May 1, 2014 @ 12:37am

I liked the feeling of a challenge as my oil ran out, nice!

bucketh3ad says ...
May 1, 2014 @ 8:17pm

I liked the water effect. It really added a feeling of depth to the level.

GreatBigJerk says ...
May 1, 2014 @ 8:23pm

Didn't run on OSX :(

ndebruyn says ...
May 2, 2014 @ 5:51am

O no, sorry for that. Unfortunately I can't test it on OSX.

dertom says ...
May 4, 2014 @ 10:12pm

Did like the graphics. Some kind of save-points would have been nice...but all in all a very good result. Since I'm an old jme2-'vet' I do like to see jme3 is so good in shape. Very good job!

xdegtyarev says ...
May 7, 2014 @ 10:04pm

like it!

Hamsternator says ...
May 7, 2014 @ 11:00pm

Simple but effective plattformer. Great idea to let the lamp act as a timer and visual aid. I am impressed =)

Penguincat says ...
May 9, 2014 @ 2:22am

A neat idea, but for some reason the frame rate was super low for me and made me feel nauseous so I had to stop playing it. For reference I was running the Windows version on XP 64-bit.

pikkpoiss says ...
May 9, 2014 @ 5:15am

The lighting effects were really effective, and I loved how the torch gets darker as you run out of fuel. Once I figured I could double jump, the game got a lot less frustrating :) I do feel like the sticky walls could use some work though, I kept trying to wall jump with no success. Otherwise, I had a lot of fun navigating the levels and liked the false paths to waste time on.

HybridMind says ...
May 10, 2014 @ 8:46pm

Made it to level 3 or so. Got stuck in the floor. The jump mechanic seemed really strange. Like, I could just keep jumping up as much as I wanted. I liked the graphics. The music was a little grating with that short repeating loop. Made it tough to want to keep playing.

Delca says ...
May 10, 2014 @ 8:57pm

I saw some interesting thing with the light, like how I walked through a passage to get some oil, and the 100% light revealed a way up in the ceiling. I love little tricks like these.
The music was a bit repetitive, but that is the only downside for me. Great game!

ndebruyn says ...
May 11, 2014 @ 6:06am

Thank you all for the good feedback so far.
Obviously I can fine tune the game more and I just might take this game further in the future.

whendricso says ...
May 11, 2014 @ 7:55am

Crash on start - no error.

mortus says ...
May 13, 2014 @ 11:36am

Nice idea, I like the way the game becomes darker and darker instead of just having a timer. Maybe it would be better if you've set the vertical speed of a character to a fixed jumping speed instead of just adding some value to current vertical speed. That would make double jumping more constant, easier to use and harder to abuse. For example, right now you can easily jump 3 blocks high by pressing jump button twice very fast. Quite fun overall, nice job!

davidB says ...
May 15, 2014 @ 9:08am

I had some trouble with the jump and the physics.
Good work. I'll take a look at your source (I'm learning jmonkeyengine)

Maxom says ...
May 18, 2014 @ 3:11pm

Great game.
Cool concept and I really enjoyed the 2.5D visuals!

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