Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
It's my first LD work.
I am so excited.
But there was a lot of bug and mistaken because of the time.
And sorry for bad english. :(
UpdateFixed:
2.Fix a event in Chapter3[the tree] & fix progress problem when re-entering Chapter2. 4/29
1.Now the game can walkthrough with no crush.
Guide:
[Movement] W/A/S/D
[Jump] Space
[Interact] Mouse[LB]
Note: You should get close to an object to see event indicator. So, move your character AND your MOUSE around.
About the Theme: I was trying to think the "surface" as Human Body Shell. The story may seems wired, but also the third chapter do in the ground. [I did my best. xD]
Hint: If you find the way to interact or attack, everything is the same system.
Plugins: using NGUI, and the NGUI plugin was removed from the source gave above.
However, have fun!
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Super Hint[WARNING]:
Jump to get closer to the bird, and CLICK(Attack) it.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#160 | Mood | 3.58 |
#482 | Graphics | 3.27 |
#544 | Audio | 2.80 |
#775 | Overall | 2.95 |
#843 | Innovation | 2.67 |
#936 | Humor | 1.89 |
#1000 | Fun | 2.47 |
#1088 | Theme | 2.39 |
Comments
Definitely an atmospheric one. The layering music is a nice touch. I wanted to finish it but I kept getting stuck at the bird..
I like the visual style, but I too found the game to be a bit slow
Hi, the dialogue before getting going got in the way a bit. I only played a tiny bit of chapter one, couldn't work out how to jump on the spring... if that's what it is. I saw the guiding circle but... Sorry for not getting further. Great mood!
I was drawn to your game because of the cool art style--it really matched the mood that I feel that you were going for. I was getting a bit frustrated that every time something went wrong, I spawned back at the very beginning. Maybe you could think about including checkpoints along the way? The other thing I noticed what that once I jumped on the flower creature, it did not respawn. This meant that if I did not make it onto the higher platform, or if I fell back down to explore, I would have to purposely die and go back to the beginning in order for the flower to respawn so that I could bounce on it again.
I'm not sure how to get past the bird once you get the feather, sorry. :(
I agree with the others, the game is a bit slow.
It's great overall~
My only problem is the first music layer. The three beeps?
Not for the ear-sensitive. It bothers me a lot.
Also, when he said come down. I came down, go right and double jumped. I endlessly fall.
I liked the game as in, it had good atmosphere and a nice style. However, there is very little "gameplay" or challenge I feel and I found myself guessing a lot about what I was supposed to do. I liked it, still.
I liked the game as in, it had good atmosphere and a nice style. However, there is very little "gameplay" or challenge I feel and I found myself guessing a lot about what I was supposed to do. I liked it, still.
And the music, oh the music. Loved it.
Enjoyed how the audio introduced new elements every time you completed a puzzle and reached a new area. The part with the flower shooting fireballs out: you can't see the platform very clearly below that you need to jump on, because you are unable to see the fireball and I would land on it frustrating me. When the bird came, it shot it's fireball too quickly for me to respond and after 3 deaths I got frustrated and stopped playing.
Overall I really enjoyed the concept and this kind of project has potential.
Good game !!! the mix between pixel art and 3D low poly it is a bit strange
It has a nice contemplative mood, and an ambitious variety of mechanics.
Personally, I couldn't get past the bird. I also don't know I had to jump on the flower until I read it here.
Nice graphical art style. Had a very relaxed meditative feel. I liked how the music got more complex as I went on. Great job!
I REALLY liked this, I love how the music layers on top of itself as you progress, I tried for ages but I couldn't get past the bird, I think you've done really well with the mood and atmosphere, I really wish I could get past that bird (seriously, i want to keep playing!)
Got ur message I'm up to the man now, still playing, this is great!
I was enjoying it but the background music was a bit too much for me.
That's a very diffrent, good approach. The music is a bit annoying after some time.
The art style feels nice, I like 3D mixed with 2D, but the beeps get annoying after some time the background music is nice though. Could not figure out how to beat the bird, I tried clicking him until I died too many times to continue.
Take it further, I wish to see more.
The music was really moody and fit the game well, except the bell which was a bit annoying.
I really loved the style but I got stuck at the bird with absolutely no idea of what I was doing and what I should be doing.
An atmospheric one, but too much slow dialogue for nothing. THX ++
Got lost, trying to complete the first chapter. I did like the atmosphere and sounds though.
[The game were good.] [...] [But me died too many times for bird's ejecta.] [...] [Please make bird lives lower.]
Very good atmosphere, nice art, good sound. And a very interesting story. Well done :)
Mixing the spritework with untextured 3D models was an interesting choice. I don't think I've seen a low-rez sprite animated to be "breathing" like that before.
That bird is my worst enemy. I like the mood of your game!
Loved the mood and style. I wish there were more checkpoints. I got frustrated and just quit because I didn't want to start from the beginning again.
nice entry.. i do admit i just clicked as fast as possible to bypass all the dialogue.. like the old nintendo games that aspect of 130 lines is dialogue before you can do anything kind of does my head in haha.. nice game tho :)
I'm afraid to say I got stuck at the first puzzle (the "dead" sapling) :(
Interesting approach to graphics though, great mood!
Impressive! I love the atmosphere. I'm not fond of restarting at the beginning.
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Very moody with a neat visual style. Too much slow dialogue with broken English though.