Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
UPDATE: Downloadable versions now available!
Use arrow keys to move your ship around. Deploy the diver with spacebar. Only the diver can collect treasure or disarm mines, but he can't travel far from the ship. If he spends too much time in the water, the sharks will get him.
The big feature is probably the level editor ;) Your level will be saved, but you can only have one "user level", like the old NES carts.
Feel free to share your levels in the comments!
Here's one to get you started:
1511111111
1011140011
1011101101
1011101101
1011101101
1011101101
1011100011
1011112111
1000000111
1111111111
This is a true "from scratch" game. No libraries or base projects. I was able to devote just under 12 hours to this game. It is playable, but incomplete. I really wanted time to do sounds and music this go, but real life intruded again.
I didn't plan on making any graphics, so I'm fine with the squares. I do miss the sound and music though.
I like the concept and have some ideas for some neat animations, so I'll probably extend this game in the future.
Downloads and Links
Ratings
![]() | Coolness | 59% |
#295 | Innovation | 3.45 |
#459 | Fun | 3.12 |
#681 | Overall | 3.06 |
#793 | Theme | 2.97 |
#981 | Humor | 1.80 |
#1064 | Mood | 2.35 |
#1226 | Graphics | 1.81 |
Comments
Nice little puzzle game! If you make the solution tighter, I can really see it taking off on it's own.
Really fun, very nice concept. Although saying "from scratch" isn't really true with Unity...
Wow, really awesome idea! You might think I'm crazy but I thought the graphics for this were almost perfect. A little sparkle might not hurt, but I loved the simplicity.
I think if you made a decent chunk of levels and added in maybe one or two more hazards/mechanics, this could be really great. Keep it up!
I thought "Web" would be JavaScript. I don't have Unity Web Player so I can't rate this, sorry.
Proves that it's possible to make a good game with very simple graphics. Well done!
nice idea for a cool puzzle game.
But at this stage, we only have to go near a treasure and at one case of shark. Maybe forbid to recover the diver directly can be solve this?
Not bad for a little puzzle game! It could've used a bit more polish visually, but I liked the tradeoffs in the mechanics - using your diver to clear mines, deploying your diver to draw sharks away from treasure, etc.
Decent turn-based puzzle game. It was not very obvious that the diver could disable the mines, but I figured it out eventually. At first I didn't want to risk the miner touching them. Doesn't feel finished yet, but with some further development it could show promise. I'd replace the squares with some pixel art icons that reinforce the meaning of the color, and add sounds, and more levels.
I liked the editor. I would want to save the maps that I make.
@csanyk Good advice! I want to tweak the behavior of the diver: it should take more than one turn to defuse mines or collect treasure, so that there's more danger of the sharks showing up.
As it stands, I think some challenging levels could be made, so the base mechanics are there.
Wasn't able to reach the web version (Chrome), and the windows version won't launch (Vista).
Minimalistic and interesting, it reminded me of chess a bit with the turn-based nature and requirement of planning several moves ahead. Nice entry!
I absolutely love that you allow user-submitted levels. Here's my attempt at one:
# Shark Bait
3333333333
3020202023
3252020203
3020202023
3202020203
3020242023
3202024203
3020202423
3202020243
3333333333
Also, here's a simple little spreadsheet I made to make it slightly easier to edit a level: https://db.tt/UV5Ar10J
@Sestren Hey, nice! I liked that level. People should check it out :)
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I like the idea, a diver goes "beneath the surface"