Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
You've been trapped beneath the surface in Scofield Mine.
You need to find a way out of it.
"Escaping Scofield Mine" is a point-and-click adventure game. It's completely controlled by mouse, just click on the tile above where you want to go.
Our (@Thunraz and @Laguna_999) tools of the trade are Visual Studio 2012/2013, Cubase 5, SFXR, Aseprite, AutoTileGen, TexturePacker, Tiled.
You need the .NET Framework 4 or a recent Mono version for playing.
Downloads and Links
Ratings
![]() | Coolness | 63% |
#42 | Theme(Jam) | 3.91 |
#101 | Mood(Jam) | 3.74 |
#238 | Graphics(Jam) | 3.71 |
#252 | Audio(Jam) | 3.33 |
#273 | Overall(Jam) | 3.36 |
#406 | Humor(Jam) | 2.47 |
#461 | Fun(Jam) | 2.82 |
#476 | Innovation(Jam) | 2.76 |
Comments
The really great art and sound design creates a good atmosphere in this game. Would have liked to see the people you find follow you out of the mine.
@thx4nothing @xevozfighter: Is there any output on the console window? Do you have the .NET Framework installed? If so, which version?
@CheeseyBob: Thanks! Yeah, we would have liked to add some more features (for example the miners following you) but we ran out of time. We bot put about 20 hours in the game.
Here is the error:
Failed to create an OpenGL context for this window
Ausnahmefehler: System.AccessViolationException: Es wurde versucht, im geschützt
en Speicher zu lesen oder zu schreiben. Dies ist häufig ein Hinweis darauf, dass
anderer Speicher beschädigt ist.
bei SFML.Graphics.RenderTexture.sfRenderTexture_create(UInt32 Width, UInt32 H
eight, Boolean DepthBuffer)
bei SFML.Graphics.RenderTexture..ctor(UInt32 width, UInt32 height, Boolean de
pthBuffer)
bei JamUtilities.AreatricCloud..ctor(Vector2f position, Color col, Color back
groundColor, Single puffSize, Single cloudRadius)
bei JamTemplate.World.CreateClouds()
bei JamTemplate.World.InitGame()
bei JamTemplate.Game.StartGame()
bei JamTemplate.Game.DrawMenu(RenderWindow rw)
bei JamTemplate.Game.Draw(RenderWindow rw)
bei JamTemplate.Program.Main(String[] args)
@thx4nothing: Thank you!
We updated our build to (hopefully) get rid of this error. Please let us know if there are still any errors.
I still get the same error. I also tried to install Mono, but it did not work.
Really good game :D.
Graphics and audio are cool. I like the atmosphere it makes
@thx4nothing: We added another build (top, Failsafe build) which doesn't use certain features (namely the clouds on the surface).
Do you have an Intel graphics chipset? It seems that there are some problems involved. If you've got the time, try updating to the latest graphics drivers.
Thanks for keeping us updated!
Awesome Graphics!! Some player animations would improve that even more though. The music was great and it really suited the atmosphere :)
Could have used some cursor key controls after all the clicking required to escape, but nice atmosphere and mood!
Nice graphics and music! Game got a little easier when I figured out that keeping the left mouse button pressed is enough to move, not constant pressing required. Good job!
Great graphics and sounds, could be a bit more responsive, though that is a common problem in point'n'clicks. Good game.
Really great style! The slightly wonky pathfinding was annoying, but aside from that, great game! You did a lot with a little.
The clickbeep gets very annoying after a while. I liked the graphics and the music was ok. Would be nice with some challenge or at least one more difficult puzzle.
Very fast drill ;). Seriously interesting game, I liked skinny people with helmets. Music is very cool too...
i love the pixel art style and the fake scanlines effect
very nice entry
Cool atomsphere. I enjoyed it, even though it was a bit short.
Very nice looking, but text is hard to read when it's dark. UI should be on a layer above that stuff.
Good framework, but was lacking any real gameplay. I never had to make a decision that seemed to matter, or solve a puzzle that felt rewarding.
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I can get past the loadingscreen. It does not respond.