Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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by AGDG_REJECT - Jam Entry

"Beneath the Surface"

Its a high concept game with no enemies or a way to lose. It is almost like it wasn't finished. Consider it an allegory for life itself, or something like that.

It was made from scratch in C using Allegro 5. Raster art was done in Photoshop. Other tools included vim, make, a ballpoint pen, and irssi (at least while I could still join #ludumdare).

It is possible the OS X version has some linking issues (it may be dynamically linked to some libraries when it should be statically linked to them). I don't have a way to test it at the moment. It was developed on that platform, so I'll feel bad if it doesn't work. That probably means I'll end up feeling bad.

The source code is under the MIT license, copyright AGDG_REJECT, and associated parties, 2014.


"WASD" or arrow keys to move
'R' to restart. This will also generate a new random level.
ESC or close the display to quit.

Downloads and Links




Magdev says ...
Apr 29, 2014 @ 4:49am

A game done good

kirbytails7 says ...
Apr 29, 2014 @ 4:56am

What's here is pretty solid. The style is nice, and if the controls were a bit more fluid I could see this developing into a fun maze game or maybe an auto-scroller.

Galdon says ...
Apr 29, 2014 @ 5:03am

Seems to have some good style, it's unfortunate you didn't have time to make the maze have a goal or end point.

Lost King says ...
Apr 29, 2014 @ 5:09am

Well, that was neat.

HBurd says ...
Apr 29, 2014 @ 5:12am

Controls were annoying, but it was cool

hyouko says ...
Apr 29, 2014 @ 5:33am

I hope you take this and do some more work with it; the visuals are too cool not to take further!

baldwinthree says ...
Apr 29, 2014 @ 5:34am

Having also gone through the process of procedural maze generation for this LD, I feel your pain.... Impressive what you ending with, considering how low-level the tools you used to build it!

Apr 29, 2014 @ 5:40am

Great start. I could see this hashing out in to a fun game

Maniulo says ...
Apr 29, 2014 @ 5:50am

Nice concept.

petey123567 says ...
Apr 29, 2014 @ 5:52am

Confirmed crash on Mac :*(

mclewis says ...
Apr 29, 2014 @ 6:06am

Great idea with that looks amazing. Would be interesting in playing a version that has some more functionality

mtinkerhess says ...
Apr 29, 2014 @ 6:27am

I really like the graphical aesthetic. The changing colors in the background are especially nice, and the way the camera rotates too. I like that you did procedural levels too.

Without a clear objective it feels more like a toy than a game. But it seems like that's what you were going for!

Tuism says ...
Apr 29, 2014 @ 6:28am

Hmmmm. That's a great engine for something, though not sure what. It's a nice groundwork for a game - but isn't a game yet :) Good job putting it together, juicy :)

Snoother says ...
Apr 29, 2014 @ 8:01pm

Loved the style and graphics, and even enjoyed playing it despite its incompleteness.

evilseanbot says ...
Apr 29, 2014 @ 9:26pm

I greatly appreciate how trippy it is.

Do you think you want to try to develop on it further?

Moist says ...
Apr 30, 2014 @ 12:28pm

Thank you, this game made me realise the meaning of life. Also, I absolutely love the aesthetics.

moonmagic says ...
May 1, 2014 @ 6:46pm

Enjoyed pulsating color maze. Scritchy scratchy, looks good. Why free movement? Grid based with a lerp would feel better, have less bouncing around.

ChuiGum says ...
May 6, 2014 @ 3:20am

Love the graphics, very innovative too

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