Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

Back to Browse Entries


by TwitchSeventeen - 48 Hour Compo Entry

In one year's time you come under nuclear attack, build and stock an underground base with supplies, and help humanity survive.

Downloads and Links




Kyatric says ...
Apr 28, 2014 @ 7:35am

Interesting idea, fitting to the theme.
I found a bit tedious to have so many clicks to do.
It would have been nice to be able to select areas/groups of cells and assign a "function" to them.
Also it would have been nice to have a counter as we were going, letting us know how much resources were in, according to the current number of dorms we had made.

This way, the mechanics would have relied on space management rather than space management AND mental maths at the same time, which is overbearing to the player.
Especially since there is a limited time as well.

The map is maybe a bit too big, also there should be a way to hit the "I'm done" button. Let's say I build resources only for four people, I don't need the 365 days/counter to go all the way down :D

Nevertheless, good job, it's worth working on this concept and polishing it.
Congrats on making a game in 48 hours.

increpare says ...
Apr 29, 2014 @ 12:47am

click click click click i would rather it have a much shorter time interval - it's hard to know what effect anything has, and constant clicking for five minutes isn't something I am predisposed towards using the stamina for. it still beguiles, nonetheless....

Move127 says ...
Apr 29, 2014 @ 1:02am

Interesting idea. The sound at the end scared the crap out of me, since there was no noise before that.

SmilingCat says ...
Apr 29, 2014 @ 1:23am

Very interesting game concept. Would be nice if I could fill whole areas, though.

Apr 30, 2014 @ 12:31pm

I found the controls of this a bit frustrating, I guess I am used to clicking on a building and then clicking on a plot to place it, rather than the other way round. I agree that the screen was too big, and was a bit awkward to move.
Having said all that, I really like this idea, what I really wanted to see was a sped-up simulation of the people coming into the shelter and trying to survive. I put the food next to the power reactor, expecting it to go bad and I put some water down but no way to get to it, so I wanted to see the little people try to cope with these things. I'm not saying you should have done all this in the 48hrs, I mean it as a compliment - that this a good idea with lots of potential to expand on

TheCze says ...
May 2, 2014 @ 6:48am

This game did not work in my firefox (but it did in chrome). Nice game, I enjoyed the setting.

You must sign in to comment.

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]