Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Talk to npcs to see what they say, but then delve into their minds to see what they really think. Reveal the past to unearth the secrets of time.
******COMPO GAME HELP*****
STUCK? You can get past the guard/Thomas. Have you tried all the commands? Interacted with NPCs?
END OF GAME: Reaching the spaceship room (you cannot get the fuel).
Extra command help:
Use talk and delve without any target: talk not talk susan.
Thomas doesn't have any talk text.
No give command (sorry girl)
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POST COMPO: additions:
tutorial,kill,bribe,give,train,skills,7+ NPCs,winning condition, word wrap, short cut to many commands, tags on items for easy pickup, spell check, etc...
Post compo linux 64:
http://gamejolt.com/games/order-of-the-mind/download-distribution/27778/?os=linux
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Linux compo src:
https://dl.dropboxusercontent.com/u/86120857/Order%20of%20the%20Mind/OrderoftheMindSrcLinux.tar.gz
(no up command sorry linux)
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Follow me @Crefossus :D
Downloads and Links
Ratings
![]() | Coolness | 89% |
#498 | Innovation | 3.14 |
#514 | Mood | 3.03 |
#515 | Humor | 2.48 |
#564 | Overall | 3.18 |
#618 | Fun | 2.95 |
#641 | Theme | 3.17 |
#1031 | Audio | 1.47 |
#1138 | Graphics | 2.18 |
Comments
Ho boy! Another text game! I enjoyed it, especially the "minimap" in the corner!
more info: It did the "the program stopped working" windows dialog.
Cool idea! I had never actually played a text adventure like this before.. It crashed when I tried to look at Thomas though.
very interesting start, I had the same crash problem as commented above. I also don't think I could talk to Thomas.
I too liked the minimap! Not a lot to do yet, but a good start.
Thanks for reporting Jan Peter! Should be fixed. It's because I never got to add chest/pants to him and my code assumes that exists for all npcs. Uploaded a new build with a check for null pointer/empty slots.
This game is very-old styled and requires a bit of patience to play it but it's good.
Is there a way to give the teddy to the girl? Also is it possible for it to become unplayable/winnable? Good effort btw, really nice to see a text adventure game!
Well the spaceship is the silent end of the game (win) - it has no exits. Unplayable? No, not before this point - if there is LMK.
Teddy to girl - not yet. She's supposed to give you a gear that you give to the mechanic which lets you in the mine,etc.
There will be more lose conditions - in theory from forcing you to sleep/suicide to regain delve/reveal points and progressing the days.
I'm normally wary of parser IF that's not written in an established authoring system, but this actually works quite well, especially with the useful addition of a minimap. It's well-written too and sets out an immersive mood from the get-go.
I love text adventures, and the mind delving and looking into the past were interesting features.
Old school interactive fiction.
Fun as hell, and retro-wise it's awesome.
Really cool I like where this is going. Looks like the beginnings of a really deep adventure.
Old styled text adventure games are a good thing, and a very brave way to make a game, so this is nice!
Writing a parses IF game from scratch is always tricky because lots of stuff that are usuallt taken for granted will be missing (like command shortcuts), but it's not a bad the job. The minimap was delicious, and the delve/reveal was a refreshing innovation.
I got the pass from the secretary and the teddy (I don't know what to do with this one) and then explored the mine, moved to the spaceship and had to commit suicide.
On day 2, the girl kept crying for the Teddy, but it was no longer in the past (reveal past 1,2,3...). I think I'm missing something.
I couldn't find much to do in the game as-is, but the delve/reveal past options are neat, and it seem like an interesting setting to explore. I'd like to see more in a finished version of the game.
I really enjoyed the delve mechanic and the whole "reveal past" thing. It could be explored more in order to make a full fleshed game.
Quite an elaborate adventure, I have played for some time now. Still haven't finished it though. Will be playing this till I finish! :D
Always glad to play another text adventure. Brings me back to the days of Zork & MUD's.
Very interesting, it's been a while since I played a text adventure. Would be cool to take it from a real terminal to a web based one though :)
Reveal command is key here. It was the only thing standing in the way of me completing this without help. Lots of different directions time travel could take in a text adventure. Maybe the player travels to the stone age to find the now tapped out cuerlium.
> "No give command (sorry girl)"
Aww. I was wondering about that.
Also, why doesn't the spaceship have any exits? I did't have any cuerlium fuel, but I don't see why I can't leave it anymore.
> END OF GAME: Reaching the spaceship room (you cannot get the fuel).
Oh. Okay. Gotcha. That's why.
It's a pity that this is unfinished! It looks promising to me. I liked the little map showing the exits, and the delve/reveal past commands seem to be interesting, albeit at the moment a little limited.
A tip for future texture adventures: Shortcuts make everything more bearable. "r 1" would've been much nicer to type repeatedly instead of "reveal past 1"...
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crashed for me when i looked at thomas ("look thomas")