Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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A Happy Place

by Woftles - 48 Hour Compo Entry

A Happy Place
Ludum Dare 29 entry with a focus on graphics, mood, and audio.
A bit of narrative alongside a bit of interactivity.

A - Move left
D - Move right
E - Interact

Just try not to die. That's all you have to do.

Downloads and Links




badcc says ...
Apr 27, 2014 @ 10:33pm

I love it! :D Great job

Woftles says ...
Apr 27, 2014 @ 10:40pm


theCoder15 says ...
Apr 27, 2014 @ 11:09pm

nice game.

jugglerrob says ...
Apr 28, 2014 @ 3:09am

I died, crying in a corner.

Apr 28, 2014 @ 3:10am

This was a wonderful experience :D Very disappointed that Cry In The Corner didn't make you more thirsty though.

ZQMony says ...
Apr 28, 2014 @ 3:12am

Great game.

ix says ...
Apr 28, 2014 @ 3:17am

This was really attractive with a nice sense of mood.

lekochen says ...
Apr 28, 2014 @ 3:33am

Graphics, mood, and audio are all pretty neat. Love it.

FuzzyWuzzie says ...
Apr 28, 2014 @ 4:17am

Absolutely beautiful art and perfect sound / music!

Apr 28, 2014 @ 4:57am

Nice job! Love the little glitches. :)

baboum says ...
Apr 28, 2014 @ 8:56am

It is just perfect! Congrats.

burgerdare says ...
Apr 28, 2014 @ 7:30pm

a little dull, but I suppose that's sort of the point. Really impressive in the audio-visual department, though.

Apr 28, 2014 @ 9:47pm

Brilliant experience playing this. Top marks!
Is there any way to outlast the water supply?

justinmchase says ...
Apr 30, 2014 @ 4:10am

A good theme game. I'm assuming you just always die and there is no other ending. The fact that you're actually a square was confusing to me at first though.

Fox_in_sox says ...
May 1, 2014 @ 4:10pm

Beautiful game. I am really impressed with the atmosphere and overall setting. It made me think what would I do in a situation like this. Probably just cry in the corner a lot.:) Is there a possibility to survive? I would like to know.

Usually, I am very skeptic about minalistic pixel art, but in this case, it helps to build the immersive experience. Good way of telling a story.

WhiteWolf93 says ...
May 1, 2014 @ 4:10pm

Very fun! The art is amazing, I really love it, The "3d" effect is pretty nice too, I wonder what's the player and whats happening but love it. Maybe you can extend it to do more things like go to other rooms.

RyotaRaven55 says ...
May 1, 2014 @ 4:17pm

This is really good :D

Waterman7 says ...
May 3, 2014 @ 10:16pm

Soooo... what DO people call blogs these days?

Also, thanks for making this! Great experience.
Would have loved to have an indicator as to how much water I had left instead of finding out only when I just drank the last one. Yeah, no, I didn't keep track myself.

May 5, 2014 @ 1:46am

I love how the music helps to creates the mood.

Snoother says ...
May 5, 2014 @ 4:16pm

Weird. I'm not quite sure I was meant to feel. It was a kind of blissful death, as opposed to the panic you would expect. Definitely a memorable mood piece with beauty in its audio and visuals. At times it moved kind of slowly -- maybe a bit more prose would help? -- but in some ways that pacing may have helped the mood. Plus, the general minimalism of it is quite appealing. Overall, a really fantastic entry. Well done!

mcapraro says ...
May 8, 2014 @ 12:44am

fun concept, love the little room graphics

SK16Games says ...
May 10, 2014 @ 3:34pm

Love the art concept, and the classic music playing in the background. You really made me feel like I was in a bunker during a war... Very moody game :'D

Mike Mezhenin says ...
May 16, 2014 @ 8:22pm

So good!

iambored2006 says ...
May 18, 2014 @ 8:27am

Very immersive. I wasn't sad when I died, but the whole experience felt very real, if that makes any sense.

iambored2006 says ...
May 19, 2014 @ 5:08am

Hey! I mentioned your game in this post- , along with some feedback. I'd love to hear what you have to say!

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