Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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by aritzh - 48 Hour Compo Entry

UnderMine is my second LD attempt.

It is basically a Minesweeper, but with a twist:
Instead of using the mouse to show each tile, you use a player you control with the keyboard. When the player jumps on a tile, the tiles that are not mines in a 5x5 around him are shown, but be careful, because each time a tile is shown, theres a chance a enemy will spawn.

But the goal of the game is the same: Either flag all the mines, or just leave the mine-tiles hidden (you'll know because the smiley gets cool and wears shades :) )

NOTE: I will try to get a web applet up and running, but it just seems impossible to me right now.
NOTE2: There will be a timelapse tomorrow if everything goes as planned

Downloads and Links




mikedirl says ...
Apr 28, 2014 @ 1:37pm

I am getting a java exception when i try and run the jar.

Apr 28, 2014 @ 1:46pm

I can't run it either, I'm afraid - shame, it looks like a good concept!

When I tried to run it through the command line (java -jar "UnderMine.jar", I got a java.lang.UnsupportedClassVersion error : "Unsupported major.minor version 52.0"

Hope that helps :)

Lrnk says ...
Apr 28, 2014 @ 1:47pm

Yeah sorry dude, I get the exception too:

aritzh says ...
Apr 28, 2014 @ 1:59pm

Oh, I think it's because I compiled it with Java 8, fixing it...

Jadernak says ...
Apr 28, 2014 @ 2:01pm

Indeed same error as others. That's unfortunate :(

Apr 28, 2014 @ 2:11pm

Would test it, just get exception. Sorry.

Strandmullen says ...
Apr 28, 2014 @ 2:25pm

I too only get the exception.

aritzh says ...
Apr 28, 2014 @ 3:21pm

OK, should be fixed now

hexabeast says ...
Apr 28, 2014 @ 3:29pm

The jar does not work with me, I don't know if it's my fault and I haven't rated the game. But it looks good!

BuddaKaeks says ...
Apr 28, 2014 @ 3:38pm

When I start your game, only the JFrame opens, but there are no graphics

Infraviolet says ...
Apr 28, 2014 @ 3:40pm

would recommend compressing to a zip
the download is quite large

Seraphina says ...
Apr 28, 2014 @ 3:43pm

I'm having the same exception error as well. I've bookmarked this so I'll check back in a few days. It looks really interesting.

porousnapkin says ...
Apr 28, 2014 @ 3:45pm

It also does not work for me. I got a generic error.

CiderPunk says ...
Apr 28, 2014 @ 3:49pm

Worked fine here! I have JRE 7 and 8 installed
I think it needed to run full screen, 'cos I kept clicking outside the window whilst shooting.

aritzh says ...
Apr 28, 2014 @ 3:55pm

Well, I would make it so that you could play it fullscreen, but it would be against the rules, since that is actual functionality... However, I'm trying to compile it for Java 6, see if that lets the people play it...

Wukkopi says ...
Apr 28, 2014 @ 3:57pm

Couldn't get this working empty gamewindow with following message in console:
Exception in thread "UnderMine-Thread" java.lang.NoClassDefFoundError: java/util/function/Consumer
at io.github.aritzhack.underMine.Game.onStart(

aritzh says ...
Apr 28, 2014 @ 4:06pm

OK, re-re-uploaded it, this time compiled for 1.6, if it still does not work, I give up )X

BTW, zipping it only makes it 2MB smaller, since JAR files are zips

rincewind_cz says ...
Apr 28, 2014 @ 4:43pm

It seems that it's still compiled for Java 8 (and i'm not gonna install that any time soon)..
Also use some compressed format for music and sounds to achieve +much+ better archive sizes (ogg vorbis or mp3 are fine) :)

aritzh says ...
Apr 28, 2014 @ 4:48pm

1) I then give up
2) The problem is ogg or mp3 are not as easy to implement as WAV XD

Rock48 says ...
Apr 30, 2014 @ 2:27am

Just a white-screen for me also, This seems cool though, I'd love to try it.

x1212 says ...
Apr 30, 2014 @ 6:29am

Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
Already tried to set the java.library.path to the lwjgl.jar but didn't get this to work ... sorry :(

x1212 says ...
Apr 30, 2014 @ 6:44am

sorry confused this with some other jar (from an other game) ...
tried again and only got a white screen

WhiteWolf93 says ...
May 1, 2014 @ 3:42pm

Me too, I'm getting white screen...

ShivanHunter says ...
May 2, 2014 @ 5:51am

getting white screen because you're using a Java 8 class (Consumer). Looks like a cool twist on the minesweeper concept though.

SoupWithBits says ...
May 2, 2014 @ 6:57am

Worked for me :D
As a big Minesweeper fan, I enjoyed it! Found the enemies pretty pathetically weak though.
But all in all, sweet game!

Dreii says ...
May 3, 2014 @ 6:42am

Stuck on white screen, nothing happens on start.

kirbytails7 says ...
May 4, 2014 @ 3:33am

Also not getting past the white screen, which is too bad, since this sounds like a neat concept.

Cybs says ...
May 4, 2014 @ 4:09am

E:\Ludum29>java -jar UnderMine.jar
Exception in thread "UnderMine-Thread" java.lang.NoClassDefFoundError: java/util
at io.github.aritzhack.underMine.Game.onStart(
at Source)
Caused by: java.lang.ClassNotFoundException: java.util.function.Consumer
at$ Source)
at$ Source)
at Method)
at Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 3 more

lajos says ...
May 4, 2014 @ 12:33pm

Looks cool, but doesn't work on win7/java7.

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