Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Patty's seeking revenge. Help Patty retrieve his gold!
Downloads and Links
Ratings
#132 | Innovation(Jam) | 3.58 |
#494 | Humor(Jam) | 2.26 |
#505 | Theme(Jam) | 2.88 |
#518 | Overall(Jam) | 2.96 |
#542 | Fun(Jam) | 2.67 |
#647 | Audio(Jam) | 1.73 |
#696 | Mood(Jam) | 2.20 |
#711 | Graphics(Jam) | 2.25 |
#1460 | Coolness | 46% |
Comments
Didn't work. Game didn't start first time. Second time, controls wouldn't work.
Same as TheZiggy
First time a blackscreen after pressing space and after reloadig it loaded the level, but i couldnt move around or anything
The game was a little confusing to me... Probably, you should explain the game mechanics better.
And it doesn't work on Firefox :-(
I like the game, but only works on chrome, I tried to play on firefox and opera first but didn't work.
Yeah it appears the reported bugs are in firefox; seems to work in chrome.
This game is strangely addicting. Nice dual explore/tower defense mechanic. More polish on the graphics/sounds front and you could have a really nice game. Nice submit!
I can confirm that it works in Firefox!
Cool mix of invasion / collection game, I managed to win!
This is a weird mix of genres but somehow I find it pretty enjoyable! Got me playing for a while.
Some music could've improved it, tho. Nice gameplay!
Cool idea. A reverse tower defence mixed with a adventure exploration game. lol neat :)
Quite fun once I figured out what was going on! Liked having to keep track of what was going on underground at the same time as playing above ground.
I was confused at first lol. Might want to add some tutorial to make the player understand on what they must doing :)
defense upgrade are overkill, it leak of some balance i think.
but good concept ;)
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Love the return of Patty ;)
Lack of music kinda killed the mood for me. I miss your catchy little tune from the previous PPP.
Kind of sucks that there comes a point where it's basically impossible to beat a level, but I guess that's part of the "race against the clock." Perhaps some kind of hard-coded level count-down timer might help prevent gamers from wasting their time on a level that can no longer be beaten (unless I'm missing something).
I feel like the pink snakes should have a "wake up radius" where they only start charging at you if you get near them, then if you get too far away they give up. Again, might make it too easy, but you could adjust for that in other ways.
I really dig the whole feeling of patty wandering around above but, meanwhile, "beneath the surface" all of his minions are trying as hard as they can to get deeper and deeper and underground. Very good interpretation and use of the theme.
Got to level 3 before dying. Gonna play some more later. I WILL BEAT THIS GAME (assuming it's beatable)