Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
A board game/card game hybrid that features a single player vs AI (with built-in tutorial mode). Note that some of the card abilities were unable to be implemented so they'll just be basic creatures when you play them.
You play as Gareth, commander of the human legion against a merfolk race that lives, well, beneath the sea! Who will prevail - the dryfolk or the sea-dwellers?
Built in Unity using an early version of TCG Maker, an upcoming asset store kit that will allow anyone to develop a TCG in Unity with ease.
Art content and game design taken from official Zems assets and documents. Follow the future of this project here: http://www.facebook.com/Zemsai
Downloads and Links
Ratings
![]() | Coolness | 59% |
#177 | Graphics(Jam) | 3.88 |
#361 | Audio(Jam) | 3.10 |
#444 | Innovation(Jam) | 2.83 |
#482 | Overall(Jam) | 3.03 |
#523 | Fun(Jam) | 2.71 |
#592 | Mood(Jam) | 2.66 |
#626 | Humor(Jam) | 1.79 |
#740 | Theme(Jam) | 1.81 |
Comments
It was pretty hard to get into. Game needs some polishing, but it's kinda interesting
@Jared, how many online CCGs do you know of where 'play online' means 'play versus AI'? We have a single player 'versus AI' option on the main menu...
@sugarbyte - thank you very much!
@xdegtyarev, thank you for your feedback!
I experienced a whole lot of bugs. From texts that never left the screen ("Choose a...deck", it was behind the enemy creatures), to misplaced cards, until the AI decided she would do nothing, locking the game. Also I think that you should add a Back button at the connection lobby. If I want to go back to the selection screen, I have to reload the page.
Now talking about the game. I loved it. It breaks some paradigms, and it's pretty tactical. I would like to play it with way more cards and stuff, and against people. I hope you people continue developing it.
@muramasa, thank you for your honest feedback! I'm aware there were a lot of bugs we weren't able to fix before the submission deadline, and I have them on my task list for fixing in the near future.
I definitely do plan on continuing to develop this game post-LD!
Wow, I've always wanted a TCG where I did not have to rely on luck of the draw! Once this gets polished up, I'll definitely play it! Awesome job guys!
I love the concept of drawing any card. I'm filing this one away for further analysis.
All that art was done during the jam?! Wow...
Good game but find it difficult and not understandable. Visuals amazing as well as the sound.
A very impressive attempt at a CCG in three days! However, the tutorial was a little unclear and as a result the rules seem overly complex. I also had an issue with cards in my hand enlarging so I could see them but then not decreasing back to a normal size so that I could continue to play. Overall a very good effort if a bit unpolished. Well done.
Its cool to see a TCG entry! I think its a biiitt of a stretch to call it a 'game made for LD' though.
Nice game! It does defy some conventions of card games, which I really appreciated. The tutorial is long, since it's a meaty part of teaching someone how to play. I would suggest highlighting buttons/areas that the tutorials are referring to so it doesn't seem like text just talking to you. I'm not super great about being patient enough to sit through tutorials, so it took a lot of effort to focus on what it was telling me. (I'm that kind of person that would rather jump in and learn how to play during board games than to sit and be told from the rulebook!) I think it has great potential! Great job! :)
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Multiplayer was a pain to get into... no AI.