Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Full Immersion - HTML5 (mobile) game created by Enclave Games using Phaser framework and JavaScript language.
Coding: Andrzej "end3r" Mazur.
Graphics: Ewa "efka" Mazur.
Downloads and Links
Ratings
![]() | Coolness | 56% |
#196 | Graphics(Jam) | 3.84 |
#344 | Theme(Jam) | 3.21 |
#548 | Overall(Jam) | 2.90 |
#589 | Humor(Jam) | 1.95 |
#608 | Mood(Jam) | 2.60 |
#625 | Fun(Jam) | 2.42 |
#671 | Innovation(Jam) | 2.29 |
Comments
Nice game,but i think there is a bug, when i retry a level.
After some retry the game became unplayable, because there are mines everywhere.
Nice graphics, but IMO game isn't well-balanced. It's really hard to avoid obstacles :)
Felt like a real game if you know what I mean.
I'd like some graphical feedback when hitting mines or collecting stars.
Keep dev it!
Replaying is almost impossible because you get bombarded with bombs. Overall I enjoyed the game. Good job.
The collisions seem to be way way off. It looks like you're using rectangular collisions so that if the transparent corner of the sprites overlap it counts as a hit. Using circular collisions with smaller radii would make the game quite a bit more fun and playable.
Very good looking game. Probably the best looking game I've played so far (out of ~20). Unfortunately it has a few glitches that make it hard to play. First and foremost; it seems the depth isn't properly reset when you "replay", so you are instantly overrun with mines. Secondly, and this is an issue since you see it as a mobile game, I can't get it to work on my phone (iPhone 4S, iOS 7.0). The menu works, but I can't move the player ingame.
Impressed that you made it work for mobiles too!
Quite hard and unforgiving when you do a reset as the mines come at you immediately, but those are minor tweaks for what is a solid foundation of a game.
Nice polished graphics overall: menu, hud, instructions and ingame. I just feel the player and the mines are too big. Good job.
Great graphics.
On every restart there were ever more bombs. Was this intentional?
Very nice, polished game. Felt very professional. Found it almost impossible to avoid the mines though, hit boxes seemed a bit big. Some sound would have been nice.
Simple game with great graphics. I would like to see some audio added and improved mine placing. At the moment the mines seem to be too random and often it's not possible to dodge the mines, because there are too many. Retry isn't possible too, because the mines are getting more and more with every retry. Only reloading the game will help.
A pretty simple avoidance game, though it seemed a bit bugged to me. My first try worked fine, and I got to around 300m. When I restarted, the counter said that I was at around 3000m before flipping back to zero, and then the game blasted me with a full screen of mines that made it impossible to survive. Subsequent retries were the same until I refreshed the page. As such I can't comment much on the gameplay, but the graphics are really well done.
The art is quite charming and well polished, and the game seems well adapted to work for mobile. Though like many already said, there exists a few issues with the game that I noticed as well during the play session, such as the collision being a bit off, and the reset counter not resetting properly (and the difficulty).
Great visual style.
Would like to see some more feedback, when you get hit by a mine.
Nice game, but the controls (keys) felt a bit slow. Also a bit of feedback (shaking!) when colliding with a start would add a ton!
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Very cute art! Thank you for having instructions in the game :) I was hoping to have more control over the little sub guy because dodging the bombs was very difficult without having the ability to going up and down to speed him up.