Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Mining Incorporated

by treeman - 48 Hour Compo Entry

How nice of you to check out my game!

Unfortunately I took on too much and I couldn't quite get things finished.

Here's what works:

* You can drag rooms and the worker will build them
* You can place objects
* Placing a bed means you can hire a new worker
* If you build on mineral ores, you will get money

Here's what does not:

* No sound!
* Multiple levels with more ores in lower ones
* Any kind of worker stats and cost for them
* Any kind of balancing
* Objects actually interacting with the workers
* Any kind of fun!

Still, I had a blast during this Ludum Dare!! I might make this a personal project and finish it later.

If you still want a go, here's how to play:

Choose a room, drag to build things. You must build where the worker starts. If you want more workers you need to build more beds. They can be placed anywhere. To gain money you must build or mine on an ore patch.

Downloads and Links




xandgate says ...
Apr 30, 2014 @ 10:01pm

hmm, can't compile the source

Gallefray says ...
Apr 30, 2014 @ 10:48pm

Looks cool but I can't run it as I'm on 32 bit linux :S

treeman says ...
May 1, 2014 @ 7:50am

@xandgate. You need SFML 2.1, it appears you have an older version.
@Gallefray. I'm sorry I haven't been able to make a 32bit one.

Now Windows version should be up.

May 2, 2014 @ 4:22am

A tone of fun :D Great work, i know you didnt finished but the game has a lot of potential and is very fun. I love how the AI does all the things. Loving the little graphics also :D You should finish it :D

Katamori says ...
May 4, 2014 @ 1:37am

Kind of enjoyable compared to a prototype game.

minism says ...
May 4, 2014 @ 1:50am

I really likek the worker

minism says ...
May 4, 2014 @ 1:50am

I really like the worker system, would be cool if there were more objectives though.

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