Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Use your detector to find things under the sand.
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Controls: Arrow keys, Spacebar, & Mouse. Use the space bar to interact with objects or begin digging. Use the mouse to control hands.
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This game has three endings.
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masonlindroth.tumblr.com
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"Sea Waves" recording by Eelke Dekker. https://www.freesound.org/people/Eelke/sounds/144827/
Downloads and Links
Ratings
![]() | Coolness | 75% |
#7 | Mood(Jam) | 4.44 |
#15 | Theme(Jam) | 4.10 |
#25 | Graphics(Jam) | 4.54 |
#27 | Innovation(Jam) | 3.98 |
#31 | Overall(Jam) | 4.02 |
#99 | Audio(Jam) | 3.73 |
#106 | Humor(Jam) | 3.45 |
#122 | Fun(Jam) | 3.48 |
Comments
Wow, wow, wow. Wonderful.
Are those treated photos of modelling clay?
Woah this is so lovely. The visuals, the atmosphere, everything..!
<3
Got the ending with the coins XD really nice art, loved the digging part
Absolutely wonderful, peaceful, interesting experience. Thank you so much for making this!
A very unique experience... I think I destroyed everything. But I don't know why^^.
At last! I can grab your graphics with my own hand! Feels so good. Thanks.
My God,,, your artwork is so awesome,,,, i loved all in this little game....
Well done. Quirky in a good way, not what I originally expected.
I definitely like the clay graphics, it make for a kind of strange, yet cheerful sort of mood. The gameplay was all right. It was a pleasant surprise to get the raft and find out there was more to the game than is first apparent! Three endings, huh? There is definitely potential for a lot of stuff here...
What a really unique looking game! I love the style! I don't think I've ever played anything quite like this before. Very cool. I found one ending. I want to see a whole adventure game in this style now. :D
I love the innovative look and artistic approach to game design. Very refreshing. :D
really liked the aesthetic. minor quibble but would have liked cursor controls on WASD if you're going to force mouse sometimes.
@tenpn: I wanted to differentiate the walking and digging parts... and make the digging parts feel more visceral. I mean, there was some logic behind the control scheme. Though I would normally find inconsistent controls to be a pain... and I'd understand if anyone felt that way about this game.
@everybody: Thanks y'all. <3
I danced along with Beachcomber, together we danced, enjoying the activities we had undertaken and thinking about them all. Dancing together, holding each step in my hand next to the Coin that paid for it, dancing, falling in between Sand Plants and listening to the waves.
Wow... Amazing!
Really different... Good use of theme
The final is fun!
Really nice aesthetic, I love the atmospheere of your games.
Haha, I knew I was missing an LD favourite from my list. You didn't disappoint, sir! The jukebox made me jiggle my bits as well.
The 1-bit visuals remind me of old Mac OS shareware games that I used to play over at a friend's house. Very well done!
My god. Simply spectacular. Never stop doing what you're doing.
Amazing art and mood! Your game really stands out of a lot of what I've seen. Your simple yet profound visuals are really inspirationnal.
It's the most beautiful game of this Ludum dare. You created an atmosphere and a world, it is really great! REALLY.
An UFO in the mole-something / mine-blahblah galaxy of this ludumdare. Sounds made the atmosphere really deep and those graphics are truly an art. It doesn't feel like a videogame, more like an interractive piece of art you could find in a museum. Congratulations for this entry.
You had me dream and travel for a little while, thank you and great job!
Thanks. I like this. I especially like the digging scenes. he contrast between the far view and the close view helped me feel like I was really on my knees, trying to look carefully into the ground. Though I think having each dig action being tied to 1 mouse click made those scenes go too fast. Maybe 1 dig per second or half second would be better.
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a very brief but intense experience. well done.