Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Dungeon Auto-Crawler

by Threef - 48 Hour Compo Entry

It's bugged rogue-like.

Mouse - Movement and attack
Z - Auto crawl
R - Restart game
Space - Debug pathfinding

Downloads and Links




dartsdev says ...
Apr 28, 2014 @ 7:03am

Fun game, fairly simple design. Pathing needs a bit of work as does AI. Some soundfx or music is needed to complete the atmosphere.

Lafie says ...
May 2, 2014 @ 12:26pm

This game is missing some important audio-visual cues when the player gets hit. Currently, I die rather unexpectedly if I don't watch my HP like a hawk.

The random map generation is interesting, though. And the combat is nice, albeit simple. It is a true rogue-like, and I had the most fun juggling multiple enemies by using specific moves to manipulate their pathing.

byExclusive says ...
May 3, 2014 @ 6:01am


romandtom says ...
May 8, 2014 @ 5:23am

You could make the shadow look better I guess, I didn't really know what to do so I just threw random clicks on the coins till i died.
When I clicked Z I think it restarted the game.
I just checked out the CPU and its pretty high for this game ><

it looks cool , not perfect of course

Threef says ...
May 11, 2014 @ 11:31am

@romandtom you've must not seen enemies near you. They killed you, and after death game restarts. When game restarts it generates dungeon, and that takes some time and of course CPU works.

Z key works as intended. You press it and character runs looking for something interesting.

pichifino says ...
May 11, 2014 @ 3:24pm

Like it

MokuJin says ...
May 11, 2014 @ 4:10pm

Like the dungeon crawler part.

It miss some UI informations, like when a mob touches you.
Otherwise it's pretty cool.

I'm impress by the dungeon generation part.

Matt Hartley says ...
May 11, 2014 @ 6:41pm

Actually very fun, well done!

May 18, 2014 @ 4:11pm

Great Job! -Mallot1 GameGrape Corporation:

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