Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Get to the exit of each map. Click the game area (to give it focus) then use the keyboard arrows to move around.
Enemies are dumb, but deadly. Try to outflank them.
The game follows a "turn-based" style: you move once, then the enemies move once.
Hints:
* Bump into walls to "pass" your turn.
* The yellow enemy always walks forward when you're in its line of sight.
* The red enemy also walks forward when it sees you, but it turns to your direction.
* The purple enemy walks in any direction.
If you die, you just respawn. Enemies don't reset unfortunately. All levels can be completed without dying. The entire game is 3.5 levels long.
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I made a post-Ludum Dare version! This version shouldn't be used for rating, but if you enjoyed the original, you may want to try it. The changes in the new version:
* Title screen
* Enemies reset when you respawn
* More levels! 7 in total.
* Non-rectangular maps
* Slightly better visuals
* Several bug fixes
* Your score (move count) is displayed at the end of the game
Downloads and Links
Ratings
![]() | Coolness | 59% |
#449 | Humor | 2.58 |
#470 | Overall | 3.26 |
#526 | Innovation | 3.10 |
#531 | Fun | 3.05 |
#551 | Graphics | 3.17 |
#665 | Mood | 2.88 |
#767 | Audio | 2.33 |
#1171 | Theme | 2.15 |
Comments
Good looking fun game! AI can be challenging but fun and rewarding to outsmart.
Not a bad game! The audio started driving me crazy though (Beep boop boop beep) haha.
Really nice ! I like the concept, it's like a little tactics game I hope you will continue it !
Took me a minute to realize what was going on (Can't move for a minute or so when the game starts?).
Once I got the hang of it it was good though. I liked the enemy AI - it seems simple but the strategy behind it gets a lot deeper!
Thanks guys!
@andrewkennedy: you probably had to click the window first so Unity can get keyboard focus.
@archaeometrician: totally. FF Tactics, Tactics Ogre, etc were the big inspiration for this. They were, in fact, the reason why I built the project - I just wanted to build a Unity editor that allowed me to create Tactics-like maps (for a future project). The game I built around it is kind of a placeholder, although of course I'm very happy with it.
Was pretty fun, nice concept and execution. I thought the controls were a bit odd. Down SE, Right is NE, etc. You can move diagonally anyway so it just seemed a little odd.
Pretty cool. I liked the turn based movement, but i felt that the enemies couldve been placed a little better to make it more tactical.
Great game, love the art style, >.< levels are hard, but i dig that. Controlling isometric camera with WASD felt a bit awkward, but not sure what can be done about that. XD Nicely done~
Good usage of minimal graphics.
Enemies didn't reset when I died, which make an level three impossible to complete after a couple of deaths.
Neat game. Well done for 48 hours. I really liked the mechanics. There's and endless amount you can do with this. I'd keep working and polishing it, and imo, I'd work to release it on iOS/Android. I think you can even get away with the simple shaded look. Would perhaps increase movement speed?
I really like the simple isometric graphics, the levels look great! I'm also a big fan of the enemy movement rules, but I wish some of the enemies had an advantage over you such as being able to move more squares than you. Overall, really fun, really interesting game! Well done!
Nice game with good looking graphics. It's not too challenging, but it took me a while to finish the three levels. The biggest problem was, that the enemies aren't set back to the original starting position after losing. But I see you have already changed that in your post-compo version. Good entry!
Simple rules and simple game but to walk through is not so simple!-) Nice game. Good job.
Very nice game :D I also played the post-compo, but it could still be cool with even more levels ;D
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Don't know how to move!