Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Explore the depths of a dungeon, collect items, and KILL BAD GUYS! You should also try talking to torches... It's fun!
Downloads and Links
Ratings
#94 | Overall | 3.83 |
#119 | Fun | 3.67 |
#174 | Theme | 3.72 |
#196 | Mood | 3.50 |
#269 | Graphics | 3.63 |
#354 | Innovation | 3.37 |
#361 | Audio | 3.06 |
#1895 | Coolness | 28% |
Comments
Awesome game! I loved the concept, art, and graphics! Great job, Ghost!
Sorry but I love dungeon games, so this is a masterpiece to me. <3
@Armanky
Thanks for the feedback! I will try my best to fix up the overall gameplay for my future release. :)
Nevermind, I had this page loaded from yesterday and you probably changed the links since then :-)
Did I saw running potato?? Maybe I'm just losing my mind due to torch talking thing, you know... Enjoyed this, good job!
Hey Rincewind! Yeah I changed the links a little to make my website cleaner. Thanks! And that's right! That potato is from my previous Ludum Dare entry too :).
Great job. Loved it when you were streaming, loved it when it was published! Art, graphics, concept was great and it was Everything to do with the theme and I would really rate this high.
I liked the look and feel, but blindly smashing rock walls in the dark gets tiring.
Well made game, most of these games I want to play until the end... but this one was a bit rough particularly when sometimes turning around to attack didn't work.
You definitely have talent though, keep it up.
Good game, I liked the gameplay, the fog of war, and the fact that the game is not that easy. The hitboxes are a bit weird however.
Nice job! I thought fighting the enemies was a bit monotonous, though.
Pretty solid game! Like the variety of enemies and weapons. Good level design too.
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Pretty solid technically. The way the sword handles makes some of the enemies seem unfair, especially the potato fellows who take several hits to kill. Gets a bit repetitive by the third floor. I think I died to a pitfall, but it was impossible to distinguish it from the darkness of the fog. Traps should be made clear and the player should immediately know that they're dangerous.
Not bad, overall!