Event Links: [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]
Destroy the enemy submarines using your depth charges. You may only drop one charge at a time, so timing is everything. Use "space" to drop a charge, and then space again to detonate it. At night, you'll have to use your sonar to find enemies. It's slow to start, but it gets more interesting from stage 3-1 onwards!
Controls
- SPACE to drop a depth charge
- SPACE to detonate a dropped charge
- S to emit a sonar pulse
Downloads and Links
Ratings
![]() | Coolness | 64% |
#112 | Theme | 3.84 |
#113 | Fun | 3.68 |
#153 | Graphics | 3.89 |
#167 | Overall | 3.66 |
#215 | Mood | 3.47 |
#297 | Audio | 3.17 |
#320 | Humor | 2.83 |
#583 | Innovation | 3.03 |
Comments
This has a great look to it, with some cute touches such as the fish and the bubbles that rise from the submarines. Nicely done.
That old Pop Station game done right, I see. I've got the high score!
Nice graphics! The gameplay itself seemed to me to be a little too easy though. I didn't really end up needing to move the boat much and could just drop charges and blow up subs whenever because there were so many to hit.
Great artwork. I think the gameplay is pretty slow, but is not a problem. Good job.
And...... I liked because we create similar games =D
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=15241
I like it, the art is right the sounds are right and it feels nice owning those little subs. Best points goto Theme and Mood!
great art style for the game. I wish the game play was a bit quicker, but that just might be my personal preference.
Nice and simple, this reminds me of a little game I used to play on a palm pilot thing. Except better. Kind of slow, but not too slow. I got 4855.
very simple but also very fun! satisfying to destroy multiple subs with the same blast :-)
Yeah, a little slow gameplay, but well designed overall. Well done.
I love entries like this one, it feels very complete and is a pretty good game in itself. You could (and should) post it on a game portal :)
This is a very solid game. Well put together, with a perfect difficulty curve. Excellent work with this.
Nice! I was worried it was going to be a flappy clone, but it satisfies. Challenge curve is a little slow, but I liked being able to play a slower paced game that still gets challenging.
I have the current highscore, 12,660! That was really fun. Shouldn't it be called "Splodey Subs" though? ;) If I have any critical feedback, it would be that you don't introduce all those extra fun mechanics until too late in the game. I was about ready to quit thinking that I'd seen all the game had to show at mission 2-1. I was like, "Oh I see, it's just going to keep reducing my times by 10 seconds every 4 rounds. I'm glad I stuck around though because then you introduced the powerups, the sub torpedoes, the water mines, the sonar mode, etc. I bet a lot of players won't stick around that long at the current pace. Other than that, nice polished game!
Thanks for all the great feedback everyone, I really appreciate it!
Getting the progression right was something that bugged me during development. I originally had the sunset stage (with the mines) as mission 2, but I was worried it would be too difficult too quickly. I definitely screwed up there. But that's what I love about LD - you get to see your game from so many different angles.
Reminds me of an old arcade game from the 80's. Good progression of new elements to the levels.
this game was a lot of fun - felt like i was playing an old skool atari game - nice job
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I dig the artstyle